Ejemplo n.º 1
0
        /// <summary>
        ///     Initializes a new instance of the <see cref="Battle" /> class.
        /// </summary>
        internal Battle(Device device, Level attacker, Level defender, bool duel)
        {
            this.Duel = duel;

            this.Device   = device;
            this.Attacker = attacker;
            this.Defender = defender;

            this.BattleLog = new BattleLog(this);
            this.Recorder  = new BattleRecorder(this);
            this.Commands  = new List <Command>(64);
            this.Viewers   = new List <Device>(32);

            this.AttackTime      = Globals.AttackLength;
            this.PreparationTime = duel ? Globals.AttackPrepartionLength2 : Globals.AttackPrepartionLength;

            this.RemainingBattleTime = 1000 * (this.AttackTime + this.PreparationTime) / 16;

            this.EndClientTurn();
        }
Ejemplo n.º 2
0
        /// <summary>
        ///     Initializes a new instance of the <see cref="Battle" /> class.
        /// </summary>
        internal Battle(Device device, Level attacker, Level defender, bool duel)
        {
            this.Duel = duel;

            this.Device    = device;
            this.Attacker  = attacker;
            this.Defender  = defender;
            this.BattleLog = new BattleLog(this);
            this.Recorder  = new BattleRecorder(this);
            this.Commands  = new List <Command>(64);
            this.Viewers   = new List <Device>(32);

            this.AttackTime          = Globals.AttackLength;
            this.PreparationTime     = duel ? Globals.AttackPrepartionLength2 : Globals.AttackPrepartionLength;
            this.RemainingBattleTime = 1000 * (this.AttackTime + this.PreparationTime) / 16;
            this.WinScore            = this.Attacker.Player.Score + Core.Resources.Random2.Next(10, 20);//_Battle.Defender.Player.Score + 1
            this.WinDuelScore        = this.Attacker.Player.DuelScore + Core.Resources.Random2.Next(10, 20);
            this.LostScore           = this.Attacker.Player.Score - Core.Resources.Random2.Next(10, 20);

            this.EndClientTurn();
        }