Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            int selectedIndex = 0;

            KeyboardState ks = Keyboard.GetState();

            if (startScene.Enabled)
            {
                selectedIndex = startScene.Menu.SelectedIndex;
                if (selectedIndex == 0 && ks.IsKeyDown(Keys.Enter))
                {
                    startScene.hide();
                    MediaPlayer.Stop();

                    actionScene = new ActionScene(this);
                    this.Components.Add(actionScene);
                    actionScene.show();
                }
                else if (selectedIndex == 1 && ks.IsKeyDown(Keys.Enter))
                {
                    hideAllScenes();
                    helpScene.show();
                }
                else if (selectedIndex == 2 && ks.IsKeyDown(Keys.Enter))
                {
                    hideAllScenes();
                    howToPlayScene.show();
                }
                else if (selectedIndex == 3 && ks.IsKeyDown(Keys.Enter))
                {
                    hideAllScenes();
                    aboutScene.show();
                }
                else if (selectedIndex == 4 && ks.IsKeyDown(Keys.Enter))
                {
                    Exit();
                }
            }

            if (actionScene.Enabled || helpScene.Enabled || howToPlayScene.Enabled || aboutScene.Enabled)
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    hideAllScenes();
                    startScene.show();
                }
            }

            base.Update(gameTime);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            MediaPlayer.Stop();

            startScene = new StartScene(this);
            this.Components.Add(startScene);
            startScene.show();

            //create other scenes here and add to component list
            actionScene = new ActionScene(this);
            this.Components.Add(actionScene);

            helpScene = new HelpScene(this);
            this.Components.Add(helpScene);

            howToPlayScene = new HowToPlayScene(this);
            this.Components.Add(howToPlayScene);

            aboutScene = new AboutScene(this);
            this.Components.Add(aboutScene);
        }