public void RenameParty()
        {
            try
            {
                //Create new packet reader
                PacketReader reader = new PacketReader(PacketInformation.buffer);
                //First integer is party id
                int partyid = reader.Int32();
                //Second integer is not needed
                int NotNeeded = reader.Int32();
                //Byte party type
                byte ptype = reader.Byte();
                //Byte party purpose
                byte purpose = reader.Byte();
                //Byte minimum level
                byte minlevel = reader.Byte();
                //Byte max level to enter party
                byte maxlevel = reader.Byte();
                //Party name lenght
                short namel = reader.Int16();
                //Party name each character is a word value using text3
                string pname = reader.Text3();
                //Create new packet writer
                PacketWriter Writer = new PacketWriter();
                //Add opcode to server packet
                Writer.Create(OperationCode.SERVER_PARTY_CHANGENAME);
                //Write static byte 1
                Writer.Byte(1);
                //Write party id
                Writer.DWord(partyid);
                //Write dword 0
                Writer.DWord(0);
                //Write party type
                Writer.Byte(ptype);
                //Write party purpose
                Writer.Byte(purpose);
                //Write party minimum level
                Writer.Byte(minlevel);
                //Write party max level
                Writer.Byte(maxlevel);
                //Write party name
                Writer.Text3(pname);
                //Send bytes to client
                client.Send(Writer.GetBytes());
            }
            //If a error happens
            catch (Exception ex)
            {
                //Write the exception to the log

            }
        }
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Private Message Open
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public void PrivateMessageOpen()
        {
            try
            {
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                /////////////////////////////////////////////////////////////////////////////////////
                byte type = Reader.Byte();
                short typeget = (short)type;
                Reader.Close();
                DB ms = new DB("SELECT * FROM message WHERE receiver='" + Character.Information.Name + "' AND idinfo ='" + typeget + "'");

                using (SqlDataReader reader = ms.Read())
                {
                    while (reader.Read())
                    {
                        string messageinfo = reader.GetString(3);
                        client.Send(Packet.PrivateMessageOpen(type, messageinfo));
                        DB.query("UPDATE message SET status='1' WHERE receiver='" + Character.Information.Name + "' AND idinfo ='" + type + "'");
                    }
                }
                ms.Close();
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        /////////////////////////////////////////////////////////////////////////////////
        // Friend add response
        /////////////////////////////////////////////////////////////////////////////////
        public void FriendAddResponse()
        {
            try
            {
                PacketReader reader = new PacketReader(PacketInformation.buffer);
                int Inviterid = reader.Int32();
                int Myid = reader.Int32();
                byte State = reader.Byte();
                reader.Close();

                PlayerMgr sys = Helpers.GetInformation.GetPlayer(Inviterid);
                if (sys != null)
                {
                    if (State == 0)
                    {
                        //Declined
                        client.Send(Packet.FriendDecline(Character.Information.Name));
                        sys.client.Send(Packet.FriendDecline(Character.Information.Name));
                    }
                    else
                    {
                        //Accepted
                        sys.client.Send(Packet.FriendData(Myid, 2, Character.Information.Name, Character, false));
                        client.Send(Packet.FriendData(Inviterid, 2, sys.Character.Information.Name, sys.Character, false));
                        DB.query("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + Character.Information.CharacterID + "','" + sys.Character.Information.CharacterID + "','" + sys.Character.Information.Model + "')");
                        DB.query("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + sys.Character.Information.CharacterID + "','" + Character.Information.CharacterID + "','" + Character.Information.Model + "')");
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Friend Add Response Error {0}", ex);
                Log.Exception(ex);
            }
        }
 public void Connect()
 {
     //Wrap our function inside a catcher
     try
     {
         //Open our packet reader
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         byte type = Reader.Byte();
         Reader.Skip(3);
         string ID = Reader.Text();
         string PW = Reader.Text();
         Reader.Close();
         //Set login result information
         int LoginResult = LoginUser(ID, ref PW, ref Player, true);
         //If the login is succesfull
         if (LoginResult == 4)
         {
             //Send succes packet
             client.Send(Packet.ConnectSuccess());
         }
         //If the login is wrong
         else
         {
             //Disconnect the user
             client.Disconnect(PacketInformation.Client);
         }
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
     }
 }
        /////////////////////////////////////////////////////////////////////////////////
        // Open Npc
        /////////////////////////////////////////////////////////////////////////////////
        public void Open_NPC()
        {
            #region Open Npc
            try
            {
                Character.State.Busy = true;
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                Reader.UInt32();
                byte type = Reader.Byte();

                if (type == 1)
                {
                    client.Send(Packet.OpenNPC(type));
                }
                else
                {
                    client.Send(Packet.OpenNPC(type));
                }
                Reader.Close();
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
            #endregion
        }
 public void MakeAlias()
 {
     try
     {
         ///////////////////////////////////////////////////////////////////////////////////////////////////
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         int id = Reader.Int32();
         byte type = Reader.Byte();
         short nLenght = Reader.Int16();
         string name = Reader.String(nLenght);
         ///////////////////////////////////////////////////////////////////////////////////////////////////
         Console.WriteLine(name);
         DB ms = new DB("SELECT * FROM character_jobs WHERE job_alias='" + name + "'");
         int checkjob = ms.Count();
         ///////////////////////////////////////////////////////////////////////////////////////////////////
         client.Send(Packet.MakeAlias(name, type));
         if (checkjob == 0)
         {
             client.Send(Packet.MakeAlias(name, type));
             DB.query("UPDATE character_jobs SET job_alias='" + name + "' WHERE character_name='" + Character.Information.Name + "'");
         }
         else if (checkjob >= 0)
         {
             client.Send(Packet.MakeAliasError(name, type));
         }
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
     }
 }
        public void JoinMerc()
        {
            try
            {
                DB ms = new DB("SELECT * FROM character_jobs WHERE character_name='" + Character.Information.Name + "'");
                int checkjob = ms.Count();

                if (checkjob == 0)
                {
                    /////////////////////////////////////////////////////////////////////////////////////
                    PacketReader Reader = new PacketReader(PacketInformation.buffer);
                    int id = Reader.Int32();
                    byte type = Reader.Byte();
                    /////////////////////////////////////////////////////////////////////////////////////
                    client.Send(Packet.InfoUpdate(1, Character.Information.CharacterID, 0));
                    client.Send(Packet.JoinMerchant(id, type));
                    /////////////////////////////////////////////////////////////////////////////////////
                    DB.query("INSERT INTO character_jobs (character_name, job_type) VALUES ('" + Character.Information.Name + "','2')");
                    ms.Close();
                }
                else
                {
                    // Not needed cant join job because excist
                }
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        void CharacterJobPick(byte[] buff)
        {
            //Wrap our function inside a catcher
            try
            {
                //Open packet reader
                PacketReader Reader = new PacketReader(buff);
                Reader.Skip(1);
                short namel = Reader.Int16();
                string name = Reader.String(namel);
                byte job = Reader.Byte();
                Reader.Close();

                //Anti hack check
                string namecheck = DB.GetData("SELECT name FROM character WHERE account='" + Player.AccountName + "'", "name");
                int jobcheck = Convert.ToInt32(DB.GetData("SELECT jobtype FROM users WHERE id='" + Player.AccountName + "'", "jobtype"));

                //If the name check is succesfull and account has no job set.
                if (jobcheck == 0 && namecheck.Length > 0)
                {
                    //Write new job info
                    DB.query("UPDATE users SET jobtype='" + job + "' WHERE id='" + Player.AccountName + "'");
                }
                //Send visual confirmation
                client.Send(Packet.CharacterJobSelection());
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        ///////////////////////////////////////////////////////////////////////////
        // Grabpet settings
        ///////////////////////////////////////////////////////////////////////////
        public void GrabPetSettings()
        {
            //Not worked on yet.
            PacketReader Reader         = new PacketReader(PacketInformation.buffer);
            int petid                   = Reader.Int32();
            byte type                   = Reader.Byte();
            int settingsinfo            = Reader.Int32();

            client.Send(Packet.ChangePetSettings(1, petid, type, settingsinfo));
        }
        //##############################################################################
        // Start timers voids
        //##############################################################################
        public void StartPvpTimer(int time)
        {
            //Need to add checks
            PacketReader reader = new PacketReader(PacketInformation.buffer);
            byte pvptype = reader.Byte();

            if (Timer.Pvp != null) Timer.Pvp.Dispose();
            Timer.Pvp = new Timer(new TimerCallback(Player_Pvp_CallBack), 0, time, 0);
            Send(Packet.PvpSystemWait(Character.Information.UniqueID));
            Character.Information.PvpWait = true;
            Character.Information.Pvptype = pvptype;
        }
        public void StallBuy()
        {
            try
            {
                if (!Character.Network.Stall.isOpened) return;
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                byte stallslot = Reader.Byte();

                WorldMgr.stall currentStall = Character.Network.Stall;
                WorldMgr.stall.stallItem sitem = currentStall.ItemList.Find(i => (i.stallSlot == stallslot));

                // stall buyer update
                byte slot = GetFreeSlot();
                if (slot <= 12) return;
                if (Character.Information.Gold >= (long)sitem.price)
                {
                    Character.Information.Gold -= (long)sitem.price;
                    client.Send(Packet.UpdateGold(Character.Information.Gold));
                    SaveGold();
                }
                else return; //insufficent gold

                // staller update
                if (currentStall.ItemList.Contains(sitem))
                {
                    PlayerMgr staller = Helpers.GetInformation.GetPlayer(currentStall.ownerID);
                    staller.Character.Information.Gold += (long)sitem.price;
                    staller.client.Send(Packet.UpdateGold(staller.Character.Information.Gold));

                    DB.query("update character set gold='" + staller.Character.Information.Gold + "' where id='" + staller.Character.Information.CharacterID + "'");
                    //DB.query("delete from char_items where itemnumber='item" + sitem.Item.Slot + "' AND owner='" + staller.Character.Information.CharacterID + "'");
                    DB.query("UPDATE char_items SET owner='" + Character.Information.CharacterID + "',slot='" + slot + "',itemnumber='item" + slot + "' WHERE owner='" + staller.Character.Information.CharacterID + "' AND itemid='" + sitem.Item.ID + "' AND id='" + sitem.Item.dbID + "' AND storagetype='0'");
                    //take item out from stall
                    if (currentStall.ItemList.Count == 1)
                    {
                        staller.Character.Stall.Stallactive = false;
                        Character.Stall.Stallactive = false;
                    }
                    currentStall.ItemList.Remove(sitem);
                    client.Send(Packet.StallBuyItem(stallslot, 1));
                    currentStall.Send(Packet.StallBuyItem2(Character.Information.Name, stallslot, currentStall.ItemList));
                }
                else
                {
                    Disconnect("ban");
                    Console.WriteLine("Autobanned user: "******" Due to hacking");
                }
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
 public void CharacterScreen()
 {
     //Wrap our function inside a catcher
     try
     {
         //Open our packet reader
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         byte type = Reader.Byte();
         //Switch on byte type
         switch (type)
         {
             case 1:
                 //WorldMgr.character creation
                 CharacterCreate();
                 break;
             case 2:
                 //Character listening
                 CharacterListing();
                 break;
             case 3:
                 //Character deletion
                 CharacterDelete();
                 break;
             case 4:
                 //WorldMgr.character checking
                 CharacterCheck(PacketInformation.buffer);
                 break;
             case 5:
                 //Character restoring
                 CharacterRestore();
                 break;
             case 9:
                 //Character job information
                 CharacterJobInfo();
                 break;
             case 16:
                 //Select job
                 CharacterJobPick(PacketInformation.buffer);
                 break;
             default:
                 //We use this if we get a new case.
                 Console.WriteLine("Character Screen Type: " + type);
                 Disconnect("normal");
                 break;
         }
         //Close packet reader
         Reader.Close();
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
     }
 }
        //Will need to read this byte by byte to get the id for the server to record for the chardata
        public void Gameguide()
        {
            try
            {
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                bool Guideok = false;
                int[] b1 = new int[8];
                for (int b = 0; b < 8; ++b)//Reads Guide Data
                {
                    b1[b] = Reader.Byte();//Puts into a int Array
                }

                for (int gc = 0; gc < 8; ++gc)//This Checks The Last Send Guide Paket To Make Sure The Same Packet Is Not Read Twice
                {
                    if (b1[gc] == Character.Guideinfo.Gchk[gc])
                    {
                        Guideok = false;//If Guide Packet Has Been Sent Will Return False
                    }
                    else
                    {
                        Guideok = true;//If Guide Packet Is New Will Retun True And Break
                        break;
                    }
                }

                if (Guideok)
                {
                    for (int gc = 0; gc < 8; ++gc)// Guide Packet Check
                    {
                        Character.Guideinfo.Gchk[gc] = b1[gc];//Adds Packet To Int Array
                    }

                    for (int gi = 0; gi < 8; ++gi)//Guide Packet Update For Save And Teleport,Return,Etc
                    {
                        Character.Guideinfo.G1[gi] = Character.Guideinfo.G1[gi] + b1[gi];//Adds The Packet And Updates The Data
                    }
                    PacketWriter Writer = new PacketWriter();//Writes the Packet Responce For Guide Window
                    Writer.Create(OperationCode.SERVER_SEND_GUIDE);
                    Writer.Byte(1);
                    for (int b = 0; b < 8; ++b)
                    {
                        Writer.Byte(b1[b]);
                    }
                    client.Send(Writer.GetBytes());
                }
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Private Message Delete
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public void PrivateMessageDelete()
 {
     try
     {
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         byte messageid = Reader.Byte();
         client.Send(Packet.DeletePrivateMessage(messageid));
         DB.query("delete FROM message WHERE idinfo='" + messageid + "' AND receiver='" + Character.Information.Name + "'");
         return;
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
     }
 }
        void HandleRegisterIcon()
        {
            try
            {
                PacketReader reader = new PacketReader(PacketInformation.buffer);
                byte type = reader.Byte();
                int iconlenght = reader.Int32();
                string icon = reader.Text();
                reader.Close();

                string convertedicon = ConvertToHex(icon);
                //Save output to .dat file in hex formatting.
            }
            catch (Exception ex)
            {
                Console.WriteLine("Guild icon register error {0}", ex);
            }
        }
 void CharacterDelete()
 {
     //Wrap our function in a catcher
     try
     {
         //Open our reader
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         byte unused = Reader.Byte();
         string name = Reader.Text();
         Reader.Close();
         //Update character deletion information
         DB.query("UPDATE character SET deletedtime=dateadd(dd,7,getdate()) WHERE name='" + name + "'");
         //Update character visual screen
         client.Send(Packet.ScreenSuccess(3));
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
     }
 }
        public void CharacterCheck(byte[] buff)
        {
            //Wrap our function into a catcher
            try
            {
                //Open our reader
                PacketReader Reader = new PacketReader(buff);
                byte ignored = Reader.Byte();
                string name = Reader.Text();
                Reader.Close();

                if (CharacterCheck(name))
                    client.Send(Packet.CharacterName(4));
                else
                    client.Send(Packet.ScreenSuccess(4));
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
 public static void ClientCheck(Definitions.Clientdefinition sys)
 {
     PacketReader Reader = new PacketReader(sys.PacketInformation.buffer);
     byte Locale = Reader.Byte();
     string Name = Reader.Text();
     int Version = Reader.Int32();
     Reader.Close();
     try
     {
         if (Name == "SR_Client")
         {
             sys.client.Send(Core.Packets.Connect._1());
             sys.client.Send(Core.Packets.Connect._2());
             sys.client.Send(Core.Packets.Connect._3());
             sys.client.Send(Core.Packets.Connect._4());
             sys.client.Send(Core.Packets.Connect._5());
             if (Version == Definitions.Serverdef.SilkroadClientVersion)//
             {
                 sys.client.Send(Core.Packets.Connect.ActualVersion());
             }
             else if (Version < Definitions.Serverdef.SilkroadClientVersion - 1)//
             {
                 sys.client.Send(Core.Packets.Connect.ClientIsToOld());
             }
             else if (Version > Definitions.Serverdef.SilkroadClientVersion)//
             {
                 sys.client.Send(Core.Packets.Connect.ClientIsToNew());
             }
             else
             {
                 //sys.client.Send(Patch.SendPatchFiles());
             }
         }
     }
     catch (Exception error)
     {
         Console.WriteLine("Connect.cs Error: {0}", error);
     }
 }
        public void ActionMain()
        {
            try
            {
                if (Character.State.Die) return;

                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                byte type = Reader.Byte();
                if (type != 2)
                {
                    if (Character.Action.Cast) return;
                    if (Character.Information.Scroll) return;

                    switch (Reader.Byte())
                    {
                        case 1: // normal attack
                            if (Character.Action.nAttack) return;
                            if (Character.Action.sAttack) return;
                            if (Character.Transport.Right) return;
                            Reader.Byte();
                            int id = Reader.Int32();
                            Reader.Close();
                            object os = Helpers.GetInformation.GetObjects(id);
                            if (/*(Character.Action.Target == id && Timer.Attack != null)  || */ id == Character.Information.UniqueID)
                            {
                                Reader.Close();
                                return;
                            }
                            Character.Action.PickUping = false;
                            Character.Action.Object = os;
                            Character.Action.nAttack = true;
                            Character.Action.Target = id;
                            StartAttackTimer();
                            break;
                        case 2://pickup
                            if (Character.Action.nAttack) return;
                            if (Character.Action.sAttack) return;
                            if (Character.Action.sCasting) return;
                            if (Character.Action.PickUping) return;

                            Reader.Byte();
                            int id2 = Reader.Int32();
                            Reader.Close();

                            Character.Action.Target = id2;
                            Character.Action.PickUping = true;
                            StartPickupTimer(1000);
                            break;
                        case 3://trace
                            if (Character.Action.sAttack) return;
                            if (Character.Action.sCasting) return;
                            if (Character.State.Sitting) return;
                            if (Character.Stall.Stallactive) return;

                            Reader.Byte();
                            int id3 = Reader.Int32();
                            Character.Action.Target = id3;
                            Reader.Close();
                            client.Send(Packet.ActionState(1, 1));
                            Character.Action.PickUping = false;
                            Player_Trace(id3);
                            break;
                        case 4://use skill
                            if (Character.Action.nAttack)
                            {
                                StopAttackTimer();
                                System.Threading.Thread.Sleep(300);
                            }
                            Character.Action.UsingSkillID = Reader.Int32();
                            SkillMain(Reader.Byte(), Reader);
                            break;
                        case 5:
                            int id4 = Reader.Int32();
                            byte b_index = SkillGetBuffIndex(id4);
                            SkillBuffEnd(b_index);
                            break;
                        default:
                            Console.WriteLine("ActionMain case: " + Reader.Byte());
                            break;
                    }
                }

                else
                    StopAttackTimer();
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        void MovementSkill(PacketReader Reader)
        {
            try
            {
                if (!Character.Action.movementskill)
                {
                    Character.Action.movementskill = true;
                    MovementSkillTimer(ObjData.Manager.SkillBase[Character.Action.UsingSkillID].Properties1["tele"] + 500);
                    if (Character.Action.sAttack || Character.Action.sCasting) return;

                    if (Character.Stat.SecondMP < ObjData.Manager.SkillBase[Character.Action.UsingSkillID].Mana) { client.Send(Packet.ActionPacket(2, 4)); return; }
                    else
                    {
                        Character.Stat.SecondMP -= ObjData.Manager.SkillBase[Character.Action.UsingSkillID].Mana;
                        UpdateMp();
                        if (Timer.Movement != null) { Timer.Movement.Dispose(); Character.Position.Walking = false; }

                        byte xSec = Reader.Byte(), ySec = Reader.Byte();
                        int x = Reader.Int32(), z = Reader.Int32(), y = Reader.Int32();
                        Reader.Close();

                        float gamex = Formule.gamex((float)x, xSec);
                        float gamey = Formule.gamey((float)y, ySec);

                        float farkx = gamex - Character.Position.x;
                        float farky = gamey - Character.Position.y;

                        float hesapy = 0, hesapx = 0;

                        while (hesapx + hesapy < ObjData.Manager.SkillBase[Character.Action.UsingSkillID].Properties2["tele"] / 10)
                        {
                            Character.Position.x += (farkx / 30);
                            Character.Position.y += (farky / 30);
                            hesapx += Math.Abs((farkx / 30));
                            hesapy += Math.Abs((farky / 30));
                        }

                        PacketWriter Writer = new PacketWriter();

                        Writer.Create(OperationCode.SERVER_ACTION_DATA);
                        Writer.Byte(1);
                        Writer.Byte(2);
                        Writer.Byte(0x30);
                        int overid = Character.Ids.GetCastingID();
                        Writer.DWord(Character.Action.UsingSkillID);//skillid
                        Writer.DWord(Character.Information.UniqueID); //charid
                        Writer.DWord(overid);//overid
                        Writer.DWord(0);
                        Writer.Byte(8);
                        Writer.Byte(xSec);
                        Writer.Byte(ySec);
                        Writer.DWord(Formule.packetx(Character.Position.x, xSec));
                        Writer.DWord(0);
                        Writer.DWord(Formule.packety(Character.Position.y, ySec));

                        Send(Writer.GetBytes());

                        client.Send(Packet.ActionState(2, 0));

                        ObjectSpawnCheck();
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        public void FormedResponse()
        {
            try
            {
                //Open our packet data reader
                PacketReader reader = new PacketReader(PacketInformation.buffer);
                int Requestermodel = reader.Int32();
                int Characterid = reader.Int32();
                byte responsetype = reader.Byte();
                reader.Close();
                //Get player information
                PlayerMgr sys = Helpers.GetInformation.GetPlayer(Characterid);
                //If the requester is not in a party yet
                if (sys.Character.Network.Party == null)
                {
                    //If party doesnt excist anymore or is not listed anymore
                    if (Character.Network.Party != null)
                    {
                        //If not formed anymore
                        if (!Character.Network.Party.IsFormed)
                        {
                            //Send cannot find party message
                            sys.client.Send(Packet.Message(OperationCode.SERVER_PARTY_MESSAGES, Messages.UIIT_MSG_PARTYERR_CANT_FIND_PARTY));
                            return;
                        }
                    }
                    //If party is null
                    else
                    {
                        //Send cannot find party message
                        sys.client.Send(Packet.Message(OperationCode.SERVER_PARTY_MESSAGES, Messages.UIIT_MSG_PARTYERR_CANT_FIND_PARTY));
                        return;
                    }
                    //Accept new member
                    if (responsetype == 1)
                    {
                        //Check party type members allowed need message if full
                        if (Character.Network.Party.Type == 4 && Character.Network.Party.Members.Count > 3)
                        {
                            //Add msg party full
                            return;
                        }
                        if (Character.Network.Party.Type == 5 && Character.Network.Party.Members.Count > 7)
                        {
                            //Add msg party full
                            return;
                        }
                        //Send packets to creator and invited member
                        sys.client.Send(Packet.Party_Member(sys.Character.Information.UniqueID));
                        client.Send(Packet.PartyOwnerInformation(Character.Information.UniqueID));

                        //Set bools for check
                        Character.Information.CheckParty = true;
                        //Bool for requester
                        sys.Character.Information.CheckParty = true;

                        //Add member
                        Character.Network.Party.Members.Add(sys.Character.Information.UniqueID);
                        Character.Network.Party.MembersClient.Add(sys.client);

                        //Send packet for each member in party
                        foreach (int member in Character.Network.Party.Members)
                        {
                            if (member != 0)
                            {
                                PlayerMgr mainParty = Helpers.GetInformation.GetPlayer(member);
                                //If the member is the owner
                                if (mainParty != null)
                                {
                                    if (mainParty.Character.Information.CharacterID == Character.Information.CharacterID)
                                    {
                                        //Just send update packet
                                        mainParty.client.Send(Packet.Party_DataMember(mainParty.Character.Network.Party));
                                    }
                                    //For other members
                                    else
                                    {
                                        //Send member joined packet
                                        mainParty.client.Send(Packet.JoinResponseMessage(1));
                                        //Send update packet
                                        mainParty.client.Send(Packet.Party_DataMember(Character.Network.Party));
                                        //Set new party data
                                        mainParty.Character.Network.Party = Character.Network.Party;
                                    }
                                }

                            }
                        }
                    }
                    //Refuse
                    else
                    {
                        //If the party is a new party
                        if (sys.Character.Network.Party.Members.Count < 1)
                        {
                            Character.Information.CheckParty = false;
                        }
                        else
                        {
                            sys.client.Send(Packet.Party_Member(sys.Character.Information.UniqueID));
                            Character.Information.CheckParty = false;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Formed response error {0}", ex);

            }
        }
        void CharacterCreate()
        {
            //Start wrapper for catching errors
            try
            {
                //Check the amount of characters created (If 4 then we return). Todo: Check if any message shows up.
                if (DB.GetRowsCount("SELECT * FROM character WHERE account='" + Player.AccountName + "'") == 4)
                    return;
                //Open our packet reader
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                byte tocheck = Reader.Byte();
                string name = Reader.Text();
                int model = Reader.Int32();
                byte volume = Reader.Byte();
                int[] Item = new int[4];
                Item[0] = Reader.Int32();
                Item[1] = Reader.Int32();
                Item[2] = Reader.Int32();
                Item[3] = Reader.Int32();
                Reader.Close();
                //Check player name
                #region Check Name
                //Check the character name before creation
                if (CharacterCheck(name))
                {
                    //If bad send informational packet
                    client.Send(Packet.CharacterName(4));
                    //Finally return.
                    return;
                }
                //Set and disable special characters
                if (name.Contains("[")) return;
                else if (name.Contains("GM")) return;
                else if (name.Contains("]")) return;
                else if (name.Contains("-")) return;
                #endregion
                //Begin creation for EU characters
                #region European characters
                //Check by model type to see what race we have.
                if (model >= 14715 && model <= 14745)
                {
                    //Insert the basic information into the database
                    DB.query("INSERT INTO character (account, name, chartype, volume, xsect, ysect, xpos, zpos, ypos, savearea,GuideData) VALUES ('" + Player.AccountName + "','" + name + "', '" + model + "', '" + volume + "','79','105','387','1000','1279','20','0000000000000000')");
                    //Insert reverse scroll data into the database
                    DB.query("INSERT INTO character_rev (charname, revxsec, revysec, revx, revy, revz) VALUES ('" + name + "','79','105','1000','22','83')");
                    //Set definition for the character id information
                    Player.CreatingCharID = Convert.ToInt32(DB.GetData("Select * from character Where name='" + name + "'", "id"));
                    //Set default information (TODO: Check if all chars have same base).
                    double MagDef = 3;
                    double PhyDef = 6;
                    double Parry = 11;
                    double Hit = 11;
                    double MinPhyA = 6;
                    double MaxPhyA = 9;
                    double MinMagA = 6;
                    double MaxMagA = 10;

                    //Open new framework ini reading
                    Ini ini;
                    //Open settings information for start items
                    ini = new Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini");
                    //5 Items max for starting characters
                    string Item1 = ini.GetValue("European.Start", "Item1", "").ToString();
                    string Item2 = ini.GetValue("European.Start", "Item2", "").ToString();
                    string Item3 = ini.GetValue("European.Start", "Item3", "").ToString();
                    string Item4 = ini.GetValue("European.Start", "Item4", "").ToString();
                    string Item5 = ini.GetValue("European.Start", "Item5", "").ToString();
                    //The amount related information
                    string Amount1 = ini.GetValue("European.Start", "Amount1", "").ToString();
                    string Amount2 = ini.GetValue("European.Start", "Amount2", "").ToString();
                    string Amount3 = ini.GetValue("European.Start", "Amount3", "").ToString();
                    string Amount4 = ini.GetValue("European.Start", "Amount4", "").ToString();
                    string Amount5 = ini.GetValue("European.Start", "Amount5", "").ToString();
                    //Add the custom items
                    try
                    {
                        AddItem(Convert.ToInt32(Item1), Convert.ToByte(Amount1), 13, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item2), Convert.ToByte(Amount2), 14, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item3), Convert.ToByte(Amount3), 15, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item4), Convert.ToByte(Amount4), 16, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item5), Convert.ToByte(Amount5), 17, Player.CreatingCharID, 0);
                    }
                    catch (Exception)
                    {
                    }
                    //Add the base items
                    AddItem(Item[0], 0, 1, Player.CreatingCharID, 0);
                    AddItem(Item[1], 0, 4, Player.CreatingCharID, 0);
                    AddItem(Item[2], 0, 5, Player.CreatingCharID, 0);
                    AddItem(Item[3], 0, 6, Player.CreatingCharID, 0);
                    //Set mag defense
                    MagDef += ObjData.Manager.ItemBase[Item[0]].Defans.MinMagDef;
                    MagDef += ObjData.Manager.ItemBase[Item[1]].Defans.MinMagDef;
                    MagDef += ObjData.Manager.ItemBase[Item[2]].Defans.MinMagDef;
                    //Set phy defence
                    PhyDef += ObjData.Manager.ItemBase[Item[0]].Defans.MinPhyDef;
                    PhyDef += ObjData.Manager.ItemBase[Item[1]].Defans.MinPhyDef;
                    PhyDef += ObjData.Manager.ItemBase[Item[2]].Defans.MinPhyDef;
                    //Set parry information
                    Parry += ObjData.Manager.ItemBase[Item[0]].Defans.Parry;
                    Parry += ObjData.Manager.ItemBase[Item[1]].Defans.Parry;
                    Parry += ObjData.Manager.ItemBase[Item[2]].Defans.Parry;
                    //Set hit ratio
                    Hit += ObjData.Manager.ItemBase[Item[3]].Attack.MinAttackRating;
                    //Set phy attack
                    MinPhyA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_LPhyAttack;
                    MaxPhyA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_HPhyAttack;
                    //Set mag attack
                    MinMagA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_LMagAttack;
                    MaxMagA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_HMagAttack;
                    //If the 3rd item is a sword or a dark staff
                    if (Item[3] == 10730 || Item[3] == 10734)
                    {
                        //Add the mag def information
                        MagDef += ObjData.Manager.ItemBase[251].Defans.MinMagDef;
                        //Add the phy def information
                        PhyDef += ObjData.Manager.ItemBase[251].Defans.MinPhyDef;
                        //Add parry ration
                        Parry += ObjData.Manager.ItemBase[251].Defans.Parry;
                        //Add shield item
                        AddItem(10738, 0, 7, Player.CreatingCharID, 0);
                    }
                    //If the 3rd item is a crossbow
                    if (Item[3] == 10733)
                    {
                        //We add our base bolts 250
                        AddItem(10376, 250, 7, Player.CreatingCharID, 0);
                    }
                    //Update database information for stats
                    DB.query("update character set min_phyatk='" + (int)Math.Round(MinPhyA) +
                            "', max_phyatk='" + Math.Round(MaxPhyA) +
                            "', min_magatk='" + Math.Round(MinMagA) +
                            "', max_magatk='" + Math.Round(MaxMagA) +
                            "', phydef='" + Math.Round(PhyDef) +
                            "', magdef='" + Math.Round(PhyDef) +
                            "', parry='" + Math.Round(Parry) +
                            "', hit='" + Math.Round(Hit) +
                            "' where name='" + name + "'");
                    //Add base mastery's for europe characters
                    AddMastery(513, Player.CreatingCharID); //Warrior
                    AddMastery(515, Player.CreatingCharID); //Rogue
                    AddMastery(514, Player.CreatingCharID); //Wizard
                    AddMastery(516, Player.CreatingCharID); //Warlock
                    AddMastery(517, Player.CreatingCharID); //Bard
                    AddMastery(518, Player.CreatingCharID); //Cleric
                    client.Send(Packet.ScreenSuccess(1));
                #endregion
                }
                //If the character model is an chinese character
                else
                {
                #region Chinese characters
                    DB.query("INSERT INTO character (account, name, chartype, volume,GuideData) VALUES ('" + Player.AccountName + "','" + name + "', '" + model + "', '" + volume + "','0000000000000000')");
                    DB.query("INSERT INTO character_rev (charname, revxsec, revysec, revx, revy, revz) VALUES ('" + name + "','168','79','911','1083','-32')");
                    Player.CreatingCharID = Convert.ToInt32(DB.GetData("Select * from character Where name='" + name + "'", "id"));

                    #region Item
                    double MagDef = 3;
                    double PhyDef = 6;
                    double Parry = 11;
                    double Hit = 11;
                    double MinPhyA = 6;
                    double MaxPhyA = 9;
                    double MinMagA = 6;
                    double MaxMagA = 10;

                    CLFramework.Ini ini;
                    ini = new CLFramework.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini");

                    string Item1 = ini.GetValue("Chinese.Start", "Item1", "").ToString();
                    string Item2 = ini.GetValue("Chinese.Start", "Item2", "").ToString();
                    string Item3 = ini.GetValue("Chinese.Start", "Item3", "").ToString();
                    string Item4 = ini.GetValue("Chinese.Start", "Item4", "").ToString();
                    string Item5 = ini.GetValue("Chinese.Start", "Item5", "").ToString();

                    string Amount1 = ini.GetValue("Chinese.Start", "Amount1", "").ToString();
                    string Amount2 = ini.GetValue("Chinese.Start", "Amount2", "").ToString();
                    string Amount3 = ini.GetValue("Chinese.Start", "Amount3", "").ToString();
                    string Amount4 = ini.GetValue("Chinese.Start", "Amount4", "").ToString();
                    string Amount5 = ini.GetValue("Chinese.Start", "Amount5", "").ToString();

                    try
                    {
                        AddItem(Convert.ToInt32(Item1), Convert.ToByte(Amount1), 13, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item2), Convert.ToByte(Amount2), 14, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item3), Convert.ToByte(Amount3), 15, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item4), Convert.ToByte(Amount4), 16, Player.CreatingCharID, 0);
                        AddItem(Convert.ToInt32(Item5), Convert.ToByte(Amount5), 17, Player.CreatingCharID, 0);
                    }
                    catch (Exception)
                    {

                    }

                    AddItem(Item[0], 0, 1, Player.CreatingCharID, 0);
                    AddItem(Item[1], 0, 4, Player.CreatingCharID, 0);
                    AddItem(Item[2], 0, 5, Player.CreatingCharID, 0);
                    AddItem(Item[3], 0, 6, Player.CreatingCharID, 0);

                    MagDef += ObjData.Manager.ItemBase[Item[0]].Defans.MinMagDef;
                    MagDef += ObjData.Manager.ItemBase[Item[1]].Defans.MinMagDef;
                    MagDef += ObjData.Manager.ItemBase[Item[2]].Defans.MinMagDef;
                    PhyDef += ObjData.Manager.ItemBase[Item[0]].Defans.MinPhyDef;
                    PhyDef += ObjData.Manager.ItemBase[Item[1]].Defans.MinPhyDef;
                    PhyDef += ObjData.Manager.ItemBase[Item[2]].Defans.MinPhyDef;
                    Parry += ObjData.Manager.ItemBase[Item[0]].Defans.Parry;
                    Parry += ObjData.Manager.ItemBase[Item[1]].Defans.Parry;
                    Parry += ObjData.Manager.ItemBase[Item[2]].Defans.Parry;
                    Hit += ObjData.Manager.ItemBase[Item[3]].Attack.MinAttackRating;
                    MinPhyA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_LPhyAttack;
                    MaxPhyA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_HPhyAttack;
                    MinMagA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_LMagAttack;
                    MaxMagA += ObjData.Manager.ItemBase[Item[3]].Attack.Min_HMagAttack;

                    if (Item[3] == 3632 || Item[3] == 3633)
                    {
                        MagDef += ObjData.Manager.ItemBase[251].Defans.MinMagDef;
                        PhyDef += ObjData.Manager.ItemBase[251].Defans.MinPhyDef;
                        Parry += ObjData.Manager.ItemBase[251].Defans.Parry;
                        AddItem(251, 0, 7, Player.CreatingCharID, 0);
                    }
                    if (Item[3] == 3636)
                    {
                        AddItem(62, 250, 7, Player.CreatingCharID, 0);
                    }
                    #endregion

                    DB.query("update character set min_phyatk='" + (int)Math.Round(MinPhyA) +
                            "', max_phyatk='" + Math.Round(MaxPhyA) +
                            "', min_magatk='" + Math.Round(MinMagA) +
                            "', max_magatk='" + Math.Round(MaxMagA) +
                            "', phydef='" + Math.Round(PhyDef) +
                            "', magdef='" + Math.Round(PhyDef) +
                            "', parry='" + Math.Round(Parry) +
                            "', hit='" + Math.Round(Hit) +
                            "' where name='" + name + "'");

                    AddMastery(257, Player.CreatingCharID); //blade
                    AddMastery(258, Player.CreatingCharID); //heuksal
                    AddMastery(259, Player.CreatingCharID); //bow
                    AddMastery(273, Player.CreatingCharID); //cold
                    AddMastery(274, Player.CreatingCharID); //light
                    AddMastery(275, Player.CreatingCharID); //fire
                    AddMastery(276, Player.CreatingCharID); //force
                    client.Send(Packet.ScreenSuccess(1));
                    #endregion
                }
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        public void Chat()
        {
            try
            {
                List<int> lis = Character.Spawn;
                //Main getinfo = new Main();
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                byte chatType = Reader.Byte();
                byte chatIndex = Reader.Byte();
                byte linkCount = Reader.Byte(); // added in 295 client

                switch (chatType)
                {
                    case 1://town chat
                        string Text = Reader.Text3();
                        Reader.Close();
                        Send(lis, Packet.ChatPacket(chatType, Character.Information.UniqueID, Text, null));
                        client.Send(Packet.ChatIndexPacket(chatType, chatIndex));
                        break;
                    case 3://town chat pink
                        if (Character.Information.GM == 1)
                        {
                            Text = Reader.Text3();
                            Reader.Close();
                            Send(lis, Packet.ChatPacket(chatType, Character.Information.UniqueID, Text, null));
                            client.Send(Packet.ChatIndexPacket(chatType, chatIndex));
                            break;
                        }
                        else
                        {
                            Disconnect("ban");
                        }
                        break;
                    case 2://Pm chat
                        string toName = Reader.Text();
                        PlayerMgr sys = null;
                        sys = Helpers.GetInformation.GetPlayerName(toName);
                        if (sys != null || sys.Character.InGame)
                        {
                            Text = Reader.Text3();
                            Reader.Close();

                            sys.client.Send(Packet.ChatPacket(chatType, 0, Text, Character.Information.Name));
                            client.Send(Packet.ChatIndexPacket(chatType, chatIndex));
                        }
                        break;

                    case 4://Party chat
                        if (Character.Network.Party != null)
                        {
                            Text = Reader.Text3();
                            Reader.Close();

                            Character.Network.Party.Send(Packet.ChatPacket(chatType, Character.Information.UniqueID, Text, Character.Information.Name));
                            client.Send(Packet.ChatIndexPacket(chatType, chatIndex));
                        }

                        break;
                    case 5://Guild Chat
                        Text = Reader.Text3();
                        Reader.Close();
                        foreach (int member in Character.Network.Guild.Members)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //If the user is not the newly invited member get player info
                                PlayerMgr tomember = Helpers.GetInformation.GetPlayerMainid(member);
                                //Send guild update packet
                                if (tomember != null)
                                {
                                    tomember.client.Send(Packet.ChatPacket(chatType, Character.Information.UniqueID, Text, Character.Information.Name));
                                }
                            }
                        }
                        client.Send(Packet.ChatIndexPacket(chatType, chatIndex));

                        break;
                    case 6://Global chat
                        string FromName = Reader.Text();
                        Text = Reader.Text3();
                        Console.WriteLine(Text);
                        Helpers.SendToClient.SendAll(Packet.ChatPacket(chatType, Character.Information.UniqueID, " " + Text, FromName));
                        break;
                    case 7://Notice chat
                        if (Character.Information.GM == 1)
                        {
                            Text = Reader.Text3();
                            Reader.Close();
                            Helpers.SendToClient.SendAll(sendnoticecon(chatType, Character.Information.UniqueID, Text, null));
                        }
                        else
                        {
                            Disconnect("ban");
                        }
                        break;
                    case 9://Stall chat
                        Text = Reader.Text3();
                        Reader.Close();

                        Character.Network.Stall.Send(Packet.ChatPacket(chatType, Character.Network.Stall.ownerID, Text, Character.Information.Name));
                        client.Send(Packet.ChatIndexPacket(chatType, chatIndex));

                        break;
                    case 10://Academy chat
                        Text = Reader.Text3();
                        Send(lis, Packet.ChatPacket(chatType, Character.Information.UniqueID, Text, Character.Information.Name));
                        break;

                    case 11://Union chat
                        Text = Reader.Text3();
                        Reader.Close();

                        if (!Character.Network.Guild.UnionActive) return;
                        foreach (int member in Character.Network.Guild.UnionMembers)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //If the user is not the newly invited member get player info
                                PlayerMgr tomember = Helpers.GetInformation.GetPlayerMainid(member);
                                //Send guild update packet
                                if (tomember != null)
                                {
                                    if (!tomember.Character.Network.Guild.SingleSend)
                                    {
                                        tomember.Character.Network.Guild.SingleSend = true;
                                        tomember.client.Send(Packet.ChatPacket(chatType, Character.Information.UniqueID, Text, Character.Information.Name));
                                    }
                                }
                            }
                        }
                        foreach (int member in Character.Network.Guild.UnionMembers)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //If the user is not the newly invited member get player info
                                PlayerMgr tomember = Helpers.GetInformation.GetPlayerMainid(member);
                                //Disable bool single send
                                if (tomember != null)
                                {
                                    tomember.Character.Network.Guild.SingleSend = false;
                                }
                            }
                        }
                        client.Send(Packet.ChatIndexPacket(chatType, chatIndex));
                        break;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Chat error {0}", ex);
                Log.Exception(ex);
            }
        }
 public static void PlayerAutoPot(PacketWriter Writer,int ID)
 {
     PacketReader Reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\PlayerData\AutoPotion\" + ID + ".ClientSettings"));
     Writer.Byte(Reader.Byte());
     Writer.Byte(Reader.Byte());
     Writer.Byte(Reader.Byte());
     Writer.Byte(Reader.Byte());
     Writer.Byte(Reader.Byte());
     Writer.Byte(Reader.Byte());
     Writer.Byte(Reader.Byte());
     Reader.Close();
 }
 void CharacterRestore()
 {
     //Wrap our function in a catcher
     try
     {
         //Open packet readers
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         byte unused = Reader.Byte();
         string name = Reader.Text();
         Reader.Close();
         //Update database information set delete time to 0
         DB.query("UPDATE character SET deletedtime=0 WHERE name='" + name + "'");
         //Update visually screen with packet
         client.Send(Packet.ScreenSuccess(5));
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
     }
 }
        /////////////////////////////////////////////////////////////////////////////////
        // Item Switch
        /////////////////////////////////////////////////////////////////////////////////
        public void ItemMain()
        {
            #region Item Actions
            try
            {
                if (Character.State.Die || Character.Information.Scroll) return;
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                byte iType = Reader.Byte();

                switch (iType)
                {
                    case 0:
                        if (Character.State.Busy) return;
                        ItemMove(Reader.Byte(), Reader.Byte(), Reader.Int16());
                        break;
                    case 1:
                        ItemMoveInStorage(Reader.Byte(), Reader.Byte(), Reader.Int16());
                        break;
                    case 2:
                        Player_MoveItemToStorage(Reader.Byte(), Reader.Byte(), Reader.Int32());
                        break;
                    case 3:
                        Player_MoveStorageItemToInv(Reader.Byte(), Reader.Byte(), Reader.Int32());
                        break;
                    case 4:
                        ItemMoveToExhangePage(Reader.Byte());
                        break;
                    case 5:
                        ItemMoveExchangeToInv(Reader.Byte());
                        break;
                    case 8:
                        Player_BuyItem(Reader.Byte(), Reader.Byte(), Reader.Int16(), Reader.Int32());
                        break;
                    case 9:
                        Player_SellItem(Reader.Byte(), Reader.Int16(), Reader.UInt16());
                        break;
                    case 7:
                        if (Character.State.Busy) return;
                        Player_DropItem(Reader.Byte());
                        break;
                    case 10:
                        if (Character.State.Busy) return;
                        Player_DropGold(Reader.UInt64());
                        break;
                    case 11:
                        Player_TakeGoldW(iType, Reader.Int64());
                        break;
                    case 12:
                        Player_GiveGoldW(iType, Reader.Int64());
                        break;
                    case 13:
                        ItemExchangeGold(Reader.Int64());
                        break;
                    case 16:
                        MovePetToPet(Reader.Int32(), Reader.Byte(), Reader.Byte(), Reader.Int16());
                        break;
                    case 24:
                        //Player_BuyItemFromMall(Reader.Byte(), Reader.Byte(), Reader.Byte(), Reader.Byte(), Reader.Byte(), Reader.Text());
                        break;
                    case 26:
                        MoveItemFromPet(Reader.Int32(), Reader.Byte(), Reader.Byte());
                        break;
                    case 27:
                        MoveItemToPet(Reader.Int32(), Reader.Byte(), Reader.Byte());
                        break;
                    case 29:
                        ItemMoveInStorage(Reader.Byte(), Reader.Byte(), Reader.Int16());//Move inside guild storage
                        break;
                    case 30:
                        Player_MoveItemToStorage(Reader.Byte(), Reader.Byte(), Reader.Int32());//Move to guild storage
                        break;
                    case 31:
                        Player_MoveStorageItemToInv(Reader.Byte(), Reader.Byte(), Reader.Int32());//Move from guild storage
                        break;
                    case 32:
                        Player_GiveGoldW(iType, Reader.Int64());//Guild storage
                        break;
                    case 33:
                        Player_TakeGoldW(iType, Reader.Int64());//Guild storage
                        break;
                    case 35:
                        ItemAvatarUnEquip(Reader.Byte(), Reader.Byte());
                        break;
                    case 36:
                        ItemAvatarEquip(Reader.Byte(), Reader.Byte());
                        break;
                    default:
                        Print.Format("Unknown Item Function:{0}:{1}", iType, Decode.StringToPack(PacketInformation.buffer));
                        break;
                }
                Reader.Close();
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
            #endregion
        }
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Job Ranks
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public void RankList()
        {
            try
            {
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                /////////////////////////////////////////////////////////////////////////////////////
                int Notneeded = Reader.Int32();
                byte Type = Reader.Byte();
                byte Choice = Reader.Byte();
                /////////////////////////////////////////////////////////////////////////////////////

                /////////////////////////////////////////////////////////////////////////////////////
                // Rank Trader
                /////////////////////////////////////////////////////////////////////////////////////
                if (Type == 1)
                {
                    /////////////////////////////////////////////////////////////////////////////////////
                    // Rank Trader Merchant Activity
                    /////////////////////////////////////////////////////////////////////////////////////
                    if (Choice == 0)
                    {
                        try
                        {
                            DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='1'");
                            int begin = 0;
                            int count = readsql.Count();
                            using (SqlDataReader readinfo = readsql.Read())
                            {
                                while (readinfo.Read())
                                {
                                    for (begin = 0; begin < count; )
                                    {
                                        begin++;
                                        if (begin.Equals(count))
                                        {
                                            client.Send(Packet.RankListsActivityTrader());
                                            return;
                                        }
                                    }
                                    return;
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Log.Exception(ex);
                        }
                    }
                    /////////////////////////////////////////////////////////////////////////////////////
                    // Rank Trader Weekly Donation
                    /////////////////////////////////////////////////////////////////////////////////////
                    else if (Choice == 1)
                    {
                        try
                        {
                            DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='1'");
                            int begin = 0;
                            int count = readsql.Count();
                            using (SqlDataReader readinfo = readsql.Read())
                            {
                                while (readinfo.Read())
                                {
                                    for (begin = 0; begin < count; )
                                    {
                                        begin++;
                                        if (begin.Equals(count))
                                        {
                                            client.Send(Packet.RankListsDonateTrader());
                                            return;
                                        }
                                    }
                                    return;
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Log.Exception(ex);
                        }
                    }
                }
                /////////////////////////////////////////////////////////////////////////////////////
                // Rank List Thief
                /////////////////////////////////////////////////////////////////////////////////////
                else if (Type == 3)
                {
                    /////////////////////////////////////////////////////////////////////////////////////
                    // Rank List Thief Activity
                    /////////////////////////////////////////////////////////////////////////////////////
                    if (Choice == 0)
                    {
                        try
                        {
                            DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='3'");
                            int begin = 0;
                            int count = readsql.Count();
                            using (SqlDataReader readinfo = readsql.Read())
                            {
                                while (readinfo.Read())
                                {
                                    for (begin = 0; begin < count; )
                                    {
                                        begin++;
                                        if (begin.Equals(count))
                                        {
                                            client.Send(Packet.RankListsActivityThief());
                                            return;
                                        }
                                    }
                                    return;
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Log.Exception(ex);
                        }
                    }
                    /////////////////////////////////////////////////////////////////////////////////////
                    // Rank List Thief Weekly Donation
                    /////////////////////////////////////////////////////////////////////////////////////
                    else if (Choice == 1)
                    {
                        try
                        {
                            DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='2'");
                            int begin = 0;
                            int count = readsql.Count();
                            using (SqlDataReader readinfo = readsql.Read())
                            {
                                while (readinfo.Read())
                                {
                                    for (begin = 0; begin < count; )
                                    {
                                        begin++;
                                        if (begin.Equals(count))
                                        {
                                            client.Send(Packet.RankListsDonateThief());
                                            return;
                                        }
                                    }
                                    return;
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Log.Exception(ex);
                        }
                    }
                }
                /////////////////////////////////////////////////////////////////////////////////////
                // Rank List Hunter
                /////////////////////////////////////////////////////////////////////////////////////
                else if (Type == 2) //Type 2 = Hunter
                {
                    /////////////////////////////////////////////////////////////////////////////////////
                    // Rank List Hunter Activity
                    /////////////////////////////////////////////////////////////////////////////////////
                    if (Choice == 0)
                    {
                        try
                        {
                            DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='2'");
                            int begin = 0;
                            int count = readsql.Count();
                            using (SqlDataReader readinfo = readsql.Read())
                            {
                                while (readinfo.Read())
                                {
                                    for (begin = 0; begin < count; )
                                    {
                                        begin++;
                                        if (begin.Equals(count))
                                        {
                                            client.Send(Packet.RankListsActivityHunter());
                                            return;
                                        }
                                    }
                                    return;
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Log.Exception(ex);
                        }
                    }
                    /////////////////////////////////////////////////////////////////////////////////////
                    // Rank List Hunter Weekly Contribution
                    /////////////////////////////////////////////////////////////////////////////////////
                    else if (Choice == 1)
                    {
                        try
                        {
                            DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='3'");
                            int begin = 0;
                            int count = readsql.Count();
                            using (SqlDataReader readinfo = readsql.Read())
                            {
                                while (readinfo.Read())
                                {
                                    for (begin = 0; begin < count; )
                                    {
                                        begin++;
                                        if (begin.Equals(count))
                                        {
                                            client.Send(Packet.RankListsDonateHunter());
                                            return;
                                        }
                                    }
                                    return;
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Log.Exception(ex);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        //###########################################################################################
        // Start teleporting
        //###########################################################################################
        public void Teleport_Start()
        {
            try
            {
                lock (this)
                {
                    //Checks before we continue
                    if (Character.Action.PickUping) return;
                    //Timer checks
                    StopTimers();
                    //Open the packet reader
                    PacketReader Reader = new PacketReader(PacketInformation.buffer);
                    //Teleport id
                    int teleportidinfo = Reader.Int32();
                    //Number
                    byte number = Reader.Byte();
                    //Teleport selected
                    int teleportselect = Reader.Int32();
                    Reader.Close();
                    //Find price information
                    int price = ObjData.Manager.TeleportPrice.Find(pc => (pc.ID == number)).price;
                    //If the user has less gold then it costs
                    if (Character.Information.Gold < price)
                    {
                        //Send error message
                        client.Send(Packet.Message(OperationCode.SERVER_TELEPORTSTART, Messages.UIIT_MSG_INTERACTION_FAIL_NOT_ENOUGH_MONEY));
                        return;
                    }
                    //If the user level is lower then the required level
                    if (ObjData.Manager.TeleportPrice.Find(dd => (dd.ID == teleportselect)).level > 0 && Character.Information.Level < ObjData.Manager.TeleportPrice.Find(dd => (dd.ID == teleportselect)).level)
                    {
                        client.Send(Packet.Message(OperationCode.SERVER_TELEPORTSTART, Messages.UIIT_MSG_INTERACTION_FAIL_OUT_OF_REQUIRED_LEVEL_FOR_TELEPORT));
                        return;
                    }
                    //If the user is currently with job transport (TODO).

                    //Update players gold
                    Character.Information.Gold -= price;
                    //Update players gold in database
                    SaveGold();
                    //Close buffs
                    BuffAllClose();
                    //Send teleport packet #1
                    client.Send(Packet.TeleportStart());
                    //Set state
                    Character.InGame = false;
                    //Update location
                    Teleport_UpdateXYZ(Convert.ToByte(teleportselect));
                    //Despawn objects
                    ObjectDeSpawnCheck();
                    //Despawn player to other players
                    DeSpawnMe();
                    //Required
                    client.Send(Packet.TeleportStart2());
                    //Send loading screen image
                    client.Send(Packet.TeleportImage(ObjData.Manager.PointBase[Convert.ToByte(teleportselect)].xSec, ObjData.Manager.PointBase[Convert.ToByte(teleportselect)].ySec));
                    //Set bool
                    Character.Teleport = true;

                    /*
                    List<ObjData.slotItem> EquipedItems = new List<ObjData.slotItem>();
                    for (byte q = 0; q < 8; q++)
                    {
                        EquipedItems.Add(GetItem((uint)Character.Information.CharacterID, q, 0));
                    }
                    for (byte qp = 9; qp < 14; qp++)
                    {
                        EquipedItems.Add(GetItem((uint)Character.Information.CharacterID, qp, 0));
                    }
                    //Needs fixing will check it later.
                    /*foreach (ObjData.slotItem sitem in EquipedItems)
                    {
                        if (ObjData.Manager.ItemBlue[sitem.dbID].totalblue > 0)
                        {
                            LoadBluesid(sitem.dbID);
                            AddRemoveBlues(this, sitem, false);
                        }
                    }*/
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Teleport select error {0}", ex);
                Log.Exception(ex);
            }
        }
        public void NormalRequest()
        {
            try
            {
                //Create new packet reader
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                //Get invited member
                int Target = Reader.Int32();
                //Get party type
                byte PartyType = Reader.Byte();
                //Close reader
                Reader.Close();

                //Get target player information
                PlayerMgr InvitedPlayer = Helpers.GetInformation.GetPlayer(Target);
                //First we check the our own player level
                if (Character.Information.Level < 5)
                {
                    //Send message

                    //Return
                    return;
                }
                //Check target level
                if (InvitedPlayer.Character.Information.Level < 5)
                {
                    //Send message

                    //Return
                    return;
                }
                //Set target information for invited player
                InvitedPlayer.Character.Network.TargetID = Character.Information.UniqueID;
                //If the player inviting, has no party yet.
                if (Character.Network.Party == null)
                {
                    //Create new party
                    WorldMgr.party Party = new WorldMgr.party();
                    //Set leader of party
                    Party.LeaderID = Character.Information.UniqueID;
                    //Set party type
                    Party.Type = PartyType;
                    //Add to party net info
                    Character.Network.Party = Party;
                }
                //If the target player has no party yet.
                if (InvitedPlayer.Character.Network.Party == null)
                {
                    //Send invitation packet
                    InvitedPlayer.client.Send(Packet.PartyRequest(2, this.Character.Information.UniqueID, PartyType));
                    //Set invite bools
                    InvitedPlayer.Character.Information.CheckParty = true;
                    Character.Information.CheckParty = true;
                }
            }
            //Catch bad exception errors
            catch (Exception ex)
            {
                //Write information to the console
                Console.WriteLine(ex);
                //Write information to the debug log

            }
        }
 public static void PlayerQuickBar(PacketWriter Writer, int ID)
 {
     PacketReader Reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\PlayerData\Hotkey\" + ID + ".ClientSettings"));
     byte amm = 0;
     int[] skillid = new int[51];
     byte[] slotn = new byte[51];
     for (byte i = 0; i <= 50; i++)
     {
         slotn[i] = Reader.Byte();
         if (slotn[i] != 0)
         {
             skillid[i] = Reader.Int32();
             amm++;
         }
         else Reader.Skip(4);
     }
     Writer.Byte(amm);
     for (byte i = 0; i <= 50; i++)
     {
         if (slotn[i] != 0)
         {
             Writer.Byte(i);
             Writer.Byte(slotn[i]);
             Writer.DWord(skillid[i]);
         }
     }
     Reader.Close();
 }