Ejemplo n.º 1
0
 /// <summary>
 /// Saves this state. If <see cref="IsStateDirty"/> is false, nothing is done.
 /// </summary>
 /// <param name="m">The monitor to use.</param>
 /// <returns>True on success, false on error.</returns>
 public bool SaveState(IActivityMonitor m)
 {
     if (IsStateDirty)
     {
         if (!_store.SaveState(m, this))
         {
             return(false);
         }
         IsStateDirty = false;
         Saved?.Invoke(this, new EventMonitoredArgs(m));
     }
     return(true);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Helper to impact local state an save it.
 /// </summary>
 /// <param name="this">This store.</param>
 /// <param name="m">The monitor to use.</param>
 /// <param name="state">The state to save.</param>
 /// <param name="a">The state modifier.</param>
 /// <returns>True on succes, false on error.</returns>
 public static bool SetLocalState(this WorldStore @this, IActivityMonitor m, LocalWorldState state, Action <LocalWorldState> a)
 {
     a(state);
     return(@this.SaveState(m, state));
 }