Ejemplo n.º 1
0
 public TriangleMesh(Vector3 p0, Vector3 p1, Vector3 p2, Material mat)
 {
     this.p0 = p0;
     this.p1 = p1;
     this.p2 = p2;
     this.material = mat;
     this.norm = Vector3.Cross(p2 - p0, p1 - p0);
     this.norm.Normalize();
 }
Ejemplo n.º 2
0
 public CheckerPlain(Vector3 p, Vector3 norm, Material mat, Material mat2)
 {
     norm.Normalize();
     this.pos = p;
     this.norm = norm;
     this.material = mat;
     this.material2 = mat2;
     v1 = new Vector3(norm.Z, 0, -norm.X);
     v2 = new Vector3(0, norm.Z, -norm.Y);
     v1.Normalize();
     v2.Normalize();
 }
Ejemplo n.º 3
0
        public void InitializeMaterials()
        {
            // マテリアルを作成
            material1 =
                new Material(
                    new Vector3(0.05f, 0.01f, 0.01f),
                    new Vector3(0.05f, 0.01f, 0.01f),
                    new Vector3(0, 0, 0),
                    32.0f
                );

            material2 =
                new Material(
                    new Vector3(0.01f, 0.01f, 0.05f),
                    new Vector3(0.01f, 0.01f, 0.05f),
                    new Vector3(0, 0, 0),
                    32.0f
                );

            material3 =
                new Material(
                    new Vector3(0.05f, 0.05f, 0.05f),
                    new Vector3(0.05f, 0.05f, 0.05f),
                    new Vector3(0, 0, 0),
                    32.0f
                );

            material4 =
                new Material(
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0, 0, 0),
                    32.0f
                );

            material5 =
                new Material(
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0, 0, 0),
                    32.0f,
                    0.9f,
                    0.0f,
                    0.1f
                );

            material6 =
                new Material(
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0, 0, 0),
                    32.0f,
                    0.0f,
                    0.9f,
                    0.1f
                );

            material7 =
                new Material(
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0.01f, 0.05f, 0.01f),
                    new Vector3(0, 0, 0),
                    32.0f,
                    1,
                    0,
                    0
                );
        }
Ejemplo n.º 4
0
Archivo: Sphere.cs Proyecto: furaga/CGs
 public Sphere(double rad, Vector3 pos, Material mat)
 {
     r = rad;
     center = pos;
     material = mat;
 }