private void Encounter() { var battleGroup = EnemyGroupMaster.Instance.GetRow(EnemyGroupMaster.rowIds.ID_001); var enemies = new List <Enemy>() { (string.IsNullOrEmpty(battleGroup._Enemy1) ? Enemy.Empty() : new Enemy(battleGroup._Enemy1)), (string.IsNullOrEmpty(battleGroup._Enemy2) ? Enemy.Empty() : new Enemy(battleGroup._Enemy2)), (string.IsNullOrEmpty(battleGroup._Enemy3) ? Enemy.Empty() : new Enemy(battleGroup._Enemy3)), }; string sceneName = SceneManager.GetActiveScene().name; Vector2 encountedPlayerPosition = PlayerController.I.transform.position; var battleSetting = new BattleManager.BattleSetting(Global.Player, enemies, battleGroup._Background , sceneName, encountedPlayerPosition); Global.BattleManager.StartBattle(battleSetting); }
public void PlayNext() { if (talk == null) { return; } // 会話クラスを進めておく talk.Next(); if (!talk.IsEnd) { MainUIManager.I.MessageBalloon.Play(talk.GetMessage(), PlayNext); } else { // 選択肢が設定されていれば、選択肢を表示 if (talk.Choises.Count >= 1 && talk.Choises.Any(choise => choise != "None")) { MainUIManager.I.OpenChoisesPanel(() => { // YES var yesRow = TalkMaster.Instance.GetRow(talk.Choises[0]); StartTalk(talk.speaker, yesRow, onEndTalk); }, () => { // NO var noRow = TalkMaster.Instance.GetRow(talk.Choises[1]); StartTalk(talk.speaker, noRow, onEndTalk); }); return; } // 戦闘敵が設定されていれば、戦闘シーンに以降 if (talk.BattleGroup.Count >= 1 && talk.BattleGroup.Any(battle => battle != "None")) { var battleGroupID = talk.BattleGroup .OrderBy(n => Guid.NewGuid()) .First(); var battleGroup = EnemyGroupMaster.Instance.GetRow(battleGroupID); var enemies = new List <Enemy>() { (string.IsNullOrEmpty(battleGroup._Enemy1) ? Enemy.Empty() : new Enemy(battleGroup._Enemy1)), (string.IsNullOrEmpty(battleGroup._Enemy2) ? Enemy.Empty() : new Enemy(battleGroup._Enemy2)), (string.IsNullOrEmpty(battleGroup._Enemy3) ? Enemy.Empty() : new Enemy(battleGroup._Enemy3)), }; string sceneName = SceneManager.GetActiveScene().name; Vector2 encountedPlayerPosition = PlayerController.I.transform.position; var battleSetting = new BattleManager.BattleSetting(Global.Player, enemies, battleGroup._Background , sceneName, encountedPlayerPosition); Global.BattleManager.StartBattle(battleSetting); return; } OnEnd(); } }