Ejemplo n.º 1
0
        IEnumerator transitionView()
        {
            //toggleInteract();

            Vector3 thisExit = nextView.exit;

            thisExit.z -= 1;
            float   duration = nextView.time;
            float   diagonal = new Vector2(Screen.width, Screen.height).magnitude * 0.5f;
            Vector2 moveExit = new Vector2(thisExit.x, thisExit.y) * -diagonal;

            nextView.reset(true);
            Vector2 a, b;

            if (lastView?.rect)
            {
                a = lastView.rect.anchoredPosition + moveExit;
                LeanTween.move(lastView.rect.gameObject, a, duration);  //, a, duration ).setEase( LeanTweenType.easeInOutCubic );
            }
            b = nextView.rect.anchoredPosition;
            nextView.rect.anchoredPosition -= moveExit;
            LeanTween.moveLocal(nextView.rect.gameObject, b, duration);  //move( nextView.rect, b, duration ).setEase( LeanTweenType.easeInOutCubic );
            yield return(new WaitForSeconds(duration));

            lastView?.reset(false);
            nextView.reset(true);
            nowView          = nextView;
            nowViewName      = nextViewName;
            nextViewName     = "";
            frozen           = false;
            inputRay.enabled = true;
            //toggleInteract( true );
            yield return(null);
        }
Ejemplo n.º 2
0
 public void closeView()
 {
     if (disabled)
     {
         return;
     }
     if (viewStack.Count < 2)
     {
         return;
     }
     frozen       = true;
     nextViewName = lastViewName;
     nextView     = lastView;
     lastViewName = nowViewName;
     lastView     = nowView;
     nowViewName  = null;
     nowView      = null;
     viewStack.Pop();
     StartCoroutine("transitionView");
 }