Ejemplo n.º 1
0
    void ProcessLoginAuto()
    {
        ConnectState = eConnectState.connecting;
        C2L.LoginAuto _LoginAuto = new C2L.LoginAuto();
        _LoginAuto.account_idx  = SHSavedData.AccountIdx;
        _LoginAuto.login_token  = SHSavedData.LoginToken;
        _LoginAuto.access_token = SHSavedData.AccessToken;

        _LoginAuto.info_version = SHSavedData.Instance.InfoVersion;

        _LoginAuto.push_id    = PushManager.Instance.PushID;
        _LoginAuto.push_token = PushManager.Instance.PushToken;

        _LoginAuto.login_platform = SHSavedData.LoginPlatform;
        _LoginAuto.app_info       = GetAppInfo();

        _LoginAuto.agree = IsAgree;

        game_server.JsonAsync <C2L.LoginAuto, C2L.LoginAutoAck>(_LoginAuto, OnLoginAuto);
    }
Ejemplo n.º 2
0
    void OnLoginAuto(C2L.LoginAuto packet, C2L.LoginAutoAck ack)
    {
        if (ack.result == C2L.eLoginResult.SessionExpired)
        {
            SHSavedData.AccountIdx = -1;
            if (SHSavedData.LoginPlatform == LoginPlatform.Facebook && Facebook.Unity.FB.IsLoggedIn)
            {
                Facebook.Unity.FB.LogOut();
            }
            if (SHSavedData.LoginPlatform == LoginPlatform.GooglePlay && UM_GameServiceManager.Instance.IsConnected)
            {
                UM_GameServiceManager.Instance.Disconnect();
            }
            SHSavedData.LoginPlatform = PacketEnums.LoginPlatform.Invalid;
            ConnectState = eConnectState.idle;
            return;
        }

        if (ack.result != C2L.eLoginResult.Successed)
        {
            if (ack.result == C2L.eLoginResult.NeedAgree)
            {
                Popup.Instance.Show(ePopupMode.Policy, new System.Action(ProcessLoginAuto));
                return;
            }
            //Debug.LogError(ack.result);

            ConnectState = eConnectState.idle;

            if (Localization.Exists("LoginResult_" + ack.result) == true)
            {
                Popup.Instance.ShowMessageKey("LoginResult_" + ack.result);
            }
            else
            {
                Popup.Instance.ShowMessage(ack.result.ToString());
            }

            return;
        }

        ConnectState = eConnectState.connecting;

        SHSavedData.AccessToken = ack.access_token;
        //         if (ack.request_info == false)
        //             SHSavedData.Instance.LoadData(true);
        //         if (ack.request_data == false)
        //             SaveDataManger.Instance.InitFromFile();

        game_server.InitPacketNamespace("C2G");
        game_server.InitSession(SHSavedData.AccountIdx, ack.access_token, ack.reconnect_index);

        if (ExceptionHandler.Instance != null)
        {
            ExceptionHandler.Instance.SendLastReport();
        }

        ack.request_data = true;
        ack.request_info = true;

        C2G.Connect _Connect = new C2G.Connect();
        _Connect.request_info = ack.request_info;
        _Connect.request_data = ack.request_data;
        game_server.JsonAsync <C2G.Connect, C2G.ConnectAck>(_Connect, OnConnect);
    }