internal static void UnseenItem(GameClient GetClient, uint id, int Amount, bool Badge, bool pet) { //int tabId = 0; ServerMessage UnseenItem = PacketHandelingManager.GetRecycledItem(OutputCode.GetUnseenItemsStatusMessageComposer); UnseenItem.AddInt32(1); UnseenItem.AddInt32(1); UnseenItem.AddInt32(Amount); for (int i = 0; i < Amount; i++) //itemid UnseenItem.AddUInt32(id); GetClient.SendMessageWithoutReturning(UnseenItem); //GetClient.GetHabboDataContainer().NewItemsCache.MarkNewItem(tabId, id); UnseenItem.ReturnToOwner(); }