public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     int id = packet.ReadInt();
     bool result = false;
     string msg = "ConsortiaInviteDeleteHandler.Failed";
     using (ConsortiaBussiness db = new ConsortiaBussiness())
     {
         if (db.DeleteConsortiaInviteUsers(id, client.Player.PlayerCharacter.ID))
         {
             msg = "ConsortiaInviteDeleteHandler.Success";
             result = true;
         }
     }
     packet.WriteBoolean(result);
     packet.WriteString(LanguageMgr.GetTranslation(msg));
     client.Out.SendTCP(packet);
     return 0;
 }