private void CanvasInitialized(object sender, EventArgs e)//allows the canvas to take input which allows things like image movement
        {
            BitmapImage  bit  = new BitmapImage();
            MakeObstacle make = new MakeObstacle();

            story.AddIntro("Hi im James you are hurt! I'm calling the police.");
            story.AddIntro("This is the police how may we help you? Just kidding! We are the thought police. We know the situation. Gather three bandages to save their life.");

            story.AddDialogue("Have you found the bandages?");
            story.AddDialogue("Good good you have just saved this woman's life. I feel some good fortune coming your way sir or madam.");
            story.AddDialogue("It's sir.");
            story.AddDialogue("Yeah I don't care your services are no longer needed please leave and continue with your life. By please I mean leave before I bring you in for some made " +
                              "up thought crime.");

            bit.BeginInit();
            bit.UriSource = new Uri(@"../../Object Model/ROAD.png", UriKind.RelativeOrAbsolute);
            bit.EndInit();

            /*<Fix> Added the file and contents of the file to the project. />*/

            //road.Source = bit;
            make.MakeWall(character, canvas, @"../../Object Model/Wall.png", wall1);//gotta open the new graphics in VS before they will work properly
            make.MakeWall(character, canvas, @"../../Object Model/Wall.png", wall2);
            make.MakeWall(character, canvas, @"../../Object Model/Wall.png", wall3);
            make.MakeDoor(character, canvas, "", Door1);
            make.MakeItem(character, canvas, @"../../Object Model/GUY.png", item1);
            make.MakeNPC(character, canvas, @"../../Object Model/GUY.png", NPC1);

            canvas.Focusable = true;
            canvas.Focus();
        }
Ejemplo n.º 2
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        public Level2BadEnding()
        {
            make       = new MakeObstacle();
            CollectItm = new ItemCollection();
            observe    = new Inventory(CollectItm);
            BadStory   = new Story();
            move       = new KeyPresses();

            InitializeComponent();
        }
        public Level2TridentPieces2And3()
        {
            make          = new MakeObstacle();
            CollectItm    = new ItemCollection();
            inv           = new Inventory(CollectItm);
            GoodStory     = new Story();
            press         = new KeyPresses();
            LevelFinished = false;
            GameBeaten    = false;

            InitializeComponent();
        }
Ejemplo n.º 4
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        public MainWindow()
        {
            move          = new KeyPresses();
            GoodStory     = new Story();
            BadStory      = new Story();
            ItmCollect    = new ItemCollection();
            observe       = new Inventory(ItmCollect);
            make          = new MakeObstacle();
            LevelFinished = false;

            InitializeComponent();
        }
Ejemplo n.º 5
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        public Level2Bad()
        {
            GoodStory  = new Story();
            BadStory   = new Story();
            CollectItm = new ItemCollection();
            observe    = new Inventory(CollectItm);
            make       = new MakeObstacle();
            move       = new KeyPresses();

            GoodStory.AddIntro("<LevelIntro>Narrator: Since Xavier wanted to be a murderer, he was sent straight to Hell and had no choice in the matter. " +
                               "Xavier noticed what appeared to be a demon trying to get his attention so Xavier approaches him.");
            GoodStory.AddIntro("<CharacterIntro>Demon: You came at the right time! Satan holds special events to make sure we always have fun down here! This week there is " +
                               "the option to try and steal the throne. Now, I know this sounds crazy, but no one has signed up for some reason, so you’d be the first! Other than that, " +
                               "you could become the new right hand man! I was kicked out of the running for wasting water. If you wish to do this then take this fan. Then go and collect ice and water. " +
                               "Take them to Satan.");
            GoodStory.AddIntro("<CharacterIntro>Narrator: Xavier is faced with some hard choices, but he is quite arrogant and thus decides to take on Satan.");

            InitializeComponent();
        }