Ejemplo n.º 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="GroupsV2GroupResponse" /> class.
 /// </summary>
 /// <param name="detail">detail.</param>
 /// <param name="founder">founder.</param>
 /// <param name="alliedIds">alliedIds.</param>
 /// <param name="parentGroup">parentGroup.</param>
 /// <param name="allianceStatus">allianceStatus.</param>
 /// <param name="groupJoinInviteCount">groupJoinInviteCount.</param>
 /// <param name="currentUserMembershipsInactiveForDestiny">A convenience property that indicates if every membership you (the current user) have that is a part of this group are part of an account that is considered inactive - for example, overridden accounts in Cross Save..</param>
 /// <param name="currentUserMemberMap">This property will be populated if the authenticated user is a member of the group. Note that because of account linking, a user can sometimes be part of a clan more than once. As such, this returns the highest member type available..</param>
 /// <param name="currentUserPotentialMemberMap">This property will be populated if the authenticated user is an applicant or has an outstanding invitation to join. Note that because of account linking, a user can sometimes be part of a clan more than once..</param>
 public GroupsV2GroupResponse(GroupsV2GroupV2 detail = default(GroupsV2GroupV2), GroupsV2GroupMember founder = default(GroupsV2GroupMember), List <long> alliedIds = default(List <long>), GroupsV2GroupV2 parentGroup = default(GroupsV2GroupV2), int allianceStatus = default(int), int groupJoinInviteCount = default(int), bool currentUserMembershipsInactiveForDestiny = default(bool), Dictionary <string, GroupsV2GroupMember> currentUserMemberMap = default(Dictionary <string, GroupsV2GroupMember>), Dictionary <string, GroupsV2GroupPotentialMember> currentUserPotentialMemberMap = default(Dictionary <string, GroupsV2GroupPotentialMember>))
 {
     this.Detail               = detail;
     this.Founder              = founder;
     this.AlliedIds            = alliedIds;
     this.ParentGroup          = parentGroup;
     this.AllianceStatus       = allianceStatus;
     this.GroupJoinInviteCount = groupJoinInviteCount;
     this.CurrentUserMembershipsInactiveForDestiny = currentUserMembershipsInactiveForDestiny;
     this.CurrentUserMemberMap          = currentUserMemberMap;
     this.CurrentUserPotentialMemberMap = currentUserPotentialMemberMap;
 }
Ejemplo n.º 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="GroupsV2GroupMemberLeaveResult" /> class.
 /// </summary>
 /// <param name="group">group.</param>
 /// <param name="groupDeleted">groupDeleted.</param>
 public GroupsV2GroupMemberLeaveResult(GroupsV2GroupV2 group = default(GroupsV2GroupV2), bool groupDeleted = default(bool))
 {
     this.Group        = group;
     this.GroupDeleted = groupDeleted;
 }
Ejemplo n.º 3
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 /// <summary>
 /// Initializes a new instance of the <see cref="GroupsV2GroupMembershipBase" /> class.
 /// </summary>
 /// <param name="group">group.</param>
 public GroupsV2GroupMembershipBase(GroupsV2GroupV2 group = default(GroupsV2GroupV2))
 {
     this.Group = group;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="GroupsV2GroupPotentialMembership" /> class.
 /// </summary>
 /// <param name="member">member.</param>
 /// <param name="group">group.</param>
 public GroupsV2GroupPotentialMembership(GroupsV2GroupPotentialMember member = default(GroupsV2GroupPotentialMember), GroupsV2GroupV2 group = default(GroupsV2GroupV2))
 {
     this.Member = member;
     this.Group  = group;
 }