/// <summary> /// Is specified asset exist in current bundle settings? /// </summary> public static bool Exists(this IBundledAssetPath path) { return(BundleManager.IsAssetExist(path.GetBundleName(), path.GetAssetName())); }
/// <summary> /// Is specified asset exist in current bundle settings? /// </summary> public bool Exists() { return(BundleManager.IsAssetExist(BundleName, AssetName)); }