Ejemplo n.º 1
0
 public Engine(ScoreBoard board)
 {
     this.scoreBoard = board;
     this.guessCount = 0;
     this.cheats = new Cheat();
     this.theNumber = new GameNumber();
 }
        /// <summary>
        /// Creates the needed requirements for the game, initializes it and starts it.
        /// </summary>
        private void Initialize()
        {
            NumberCommandProcessor numberCommandProcessor = new NumberCommandProcessor();
            HelpCommandProcessor helpCommandProcessor = new HelpCommandProcessor();
            numberCommandProcessor.SetSuccessor(helpCommandProcessor);

            TopCommandProcessor topCommandProcessor = new TopCommandProcessor();
            helpCommandProcessor.SetSuccessor(topCommandProcessor);

            RestartCommandProcessor restartCommandProcessor = new RestartCommandProcessor();
            topCommandProcessor.SetSuccessor(restartCommandProcessor);

            ExitCommandProcessor exitCommandProcessor = new ExitCommandProcessor();
            restartCommandProcessor.SetSuccessor(exitCommandProcessor);

            InvalidCommandProcessor invalidCommandProcessor = new InvalidCommandProcessor();
            exitCommandProcessor.SetSuccessor(invalidCommandProcessor);

            ScoreBoard scoreBoard = new ScoreBoard(MaxPlayersInScoreboard);
            MessageFactory messageFactory = new MessageFactory();
            IPrinter printer = new Printer(messageFactory);
            IRandomNumberProvider randomNumberProvider = RandomNumberProvider.Instance;

            BullsAndCowsGame game = new BullsAndCowsGame(randomNumberProvider, scoreBoard, printer, numberCommandProcessor);

            game.Initialize();
            game.Play();
        }
 static void Main()
 {
     ScoreBoard board = new ScoreBoard(ScoresFile);
     Engine engine = new Engine(board);
     engine.Run();
     board.SaveToFile(ScoresFile);
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Singleton pattern.
        /// </summary>
        /// <returns>new instance of <see cref="ScoreBoard"/>.
        /// If an instance already exists, returns a reference to that object </returns>
        public static ScoreBoard GetInstance()
        {
            if (instance == null)
            {
                instance = new ScoreBoard();
            }

            return instance;
        }
        public void ScoreBoardKeeps5HighScoresTrueTest()
        {
            ScoreBoard scoreBoard = new ScoreBoard();
            for (int index = 0; index < 10; index++)
            {
                scoreBoard.Add("Pesho", 2);
            }

            Assert.AreEqual(5, scoreBoard.Count());
        }
        public void IsHighScoreTrueTest()
        {
            ScoreBoard scoreBoard = new ScoreBoard();
            for (int index = 0; index < scoreBoard.BoardSize; index++)
            {
                scoreBoard.Add("Pesho", 5);
            }

            Assert.IsTrue(scoreBoard.IsHighScore(3));
        }
        public void IsHighScoreFalseTest()
        {
            ScoreBoard scoreBoard = new ScoreBoard();
            for (int index = 0; index < scoreBoard.BoardSize; index++)
            {
                scoreBoard.Add("Pesho", 1);
            }

            Assert.IsFalse(scoreBoard.IsHighScore(4));
        }
 /// <summary>
 /// Initializes a new instance of the BullsAndCowsGame class.
 /// </summary>
 /// <param name="randomNumberProvider">The randomNumberProvider used to generate random numbers.</param>
 /// <param name="scoreboard">The scoreboard used to hold player's scores.</param>
 /// <param name="printer">The printer used for printing messages and different objects.</param>
 /// <param name="commandProcessor">The first command processor in the chain of responsibility.</param>
 public BullsAndCowsGame(
     IRandomNumberProvider randomNumberProvider,
     ScoreBoard scoreboard,
     IPrinter printer,
     ICommandProcessor commandProcessor)
 {
     this.RandomNumberProvider = randomNumberProvider;
     this.ScoreBoard = scoreboard;
     this.Printer = printer;
     this.CommandProcessor = commandProcessor;
 }
        public void TestScoreboardPrinting()
        {
            int results = 2;
            ScoreBoard scoreBoard = new ScoreBoard();
            for (int index = 0; index < results; index++)
            {
                scoreBoard.Add("Pesho", index + 1);
            }

            Assert.AreEqual(scoreBoard.ToString(), string.Format("{0}\r\n{1}\r\n{2}\r\n\r\n",
                                                                    "Scoreboard:",
                                                                    "1. Pesho --> 1 guesses",
                                                                    "2. Pesho --> 2 guesses"));
        }
        /// <summary>
        /// Tests whether the ScoreBoard saves the scores correctly.
        /// </summary>
        // [TestMethod]
        public void ScoreBoardTest()
        {
            int maxPlayers = 5;
            var scoreBoard = new ScoreBoard(maxPlayers);
            var expectedScoreBoard = new List<PlayerScore>();

            expectedScoreBoard.Add(new PlayerScore("Pesho0", 0));
            expectedScoreBoard.Add(new PlayerScore("Pesho1", 1));
            expectedScoreBoard.Add(new PlayerScore("Pesho2", 2));
            expectedScoreBoard.Add(new PlayerScore("Pesho3", 3));
            expectedScoreBoard.Add(new PlayerScore("Pesho4", 4));

            for (int i = 0; i < maxPlayers; i++)
            {
                scoreBoard.AddPlayerScore(new PlayerScore("Pesho" + i, i));
            }

            Assert.AreEqual(expectedScoreBoard, scoreBoard.LeaderBoard, "LeaderBoards is not showing scores properly");
        }
 public void ScoreBoardAddTest()
 {
     ScoreBoard scoreBoard = new ScoreBoard();
     scoreBoard.Add("Pesho", 5);
     Assert.AreEqual(1, scoreBoard.Count());
 }
 public void EmtpyScoreBoardTest()
 {
     ScoreBoard scoreBoard = new ScoreBoard();
     string expected = "Scoreboard empty!" + Environment.NewLine;
     Assert.AreEqual(expected, scoreBoard.ToString());
 }