void factory_OnLinkPhase(BulletFactory obj)
 {
     if (rigidBodies.Count > 0)
     {
         TransformSimObject = rigidBodies[0].Owner.getOtherSimObject(transformSimObjectName);
         if (TransformSimObject == null)
         {
             SimObjectErrorManager.AddError(new SimObjectError()
             {
                 SimObject   = "TransformedBulletScene",
                 Type        = this.GetType().Name,
                 Subsystem   = BulletInterface.PluginName,
                 ElementName = getName(),
                 Message     = String.Format("Cannot find Transform Target Sim Object named '{0}'.", transformSimObjectName)
             });
             TransformSimObject = new GenericSimObject(getName() + "TransformedBulletScene_AutoCreatedSimObject", Vector3.Zero, Quaternion.Identity, Vector3.ScaleIdentity, true);
         }
         positionBroadcaster = TransformSimObject.getElement(positionBroadcasterName) as PositionBroadcaster;
         if (positionBroadcaster != null)
         {
             positionBroadcaster.PositionChanged += positionBroadcaster_PositionChanged;
         }
         else
         {
             SimObjectErrorManager.AddError(new SimObjectError()
             {
                 SimObject   = "TransformedBulletScene",
                 Type        = this.GetType().Name,
                 Subsystem   = BulletInterface.PluginName,
                 ElementName = getName(),
                 Message     = String.Format("Cannot find PositionBroadcaster named '{0}' in Transform Target Sim Object '{1}'.", positionBroadcasterName, transformSimObjectName)
             });
         }
     }
     else
     {
         SimObjectErrorManager.AddError(new SimObjectError()
         {
             SimObject   = "TransformedBulletScene",
             Type        = this.GetType().Name,
             Subsystem   = BulletInterface.PluginName,
             ElementName = getName(),
             Message     = "No Actors in Bullet Scene"
         });
         TransformSimObject = new GenericSimObject(getName() + "TransformedBulletScene_AutoCreatedSimObject", Vector3.Zero, Quaternion.Identity, Vector3.ScaleIdentity, true);
         //Note that no position broadcaster is created here, the dummy sim object will not move so we don't actually care.
         //If you do decide to care add a PositionBroadcaster to the created TransformSimObject. This is really just an error state anyway, this behavior should not be used
         //create an actual simobject setup correctly to track if you are using this scene.
     }
 }
Ejemplo n.º 2
0
 public unsafe BulletScene(BulletSceneDefinition definition, UpdateTimer timer)
 {
     callbackHandler = new CallbackHandler();
     bulletScene     = callbackHandler.create(this, definition);
     this.timer      = timer;
     this.name       = definition.Name;
     timer.addBackgroundUpdateListener("Rendering", this);
     factory                    = new BulletFactory(this);
     debugDraw                  = new BulletDebugDraw();
     performanceName            = String.Format("BulletScene {0} Background", name);
     Active                     = true;
     InternalTimestep           = definition.InternalTimestep;
     SolverIterations           = definition.SolverIterations;
     AutoSynchronizeAfterUpdate = true;
 }