GetDamage() public method

public GetDamage ( ) : double
return double
Ejemplo n.º 1
0
        public override void OnCollision(GameObject other, Direction dir)
        {
            if (other is HitBox && invulnTime <= 0)
            {
                HitBox h = (HitBox)other;
                if (h.parent != this)
                {
                    Audio.GetInstance().Play(h.GetNoise());
                    this.Health -= h.GetDamage();
                    invulnTime   = 700;
                    recoilAnim.Reset();
                    gettingPunched = true;
                }
            }
            if (other is Fighter)
            {
                switch (dir)
                {
                case Direction.N:
                    Vel = new Vector2(Vel.X, Math.Max(Vel.Y, 0));
                    // ResetPosY();
                    break;

                case Direction.E:
                    Vel = new Vector2(Math.Max(Vel.X, 0), Vel.Y);
                    //ResetPosX();
                    break;

                case Direction.S:
                    Vel = new Vector2(Vel.X, Math.Min(Vel.Y, 0));
                    // ResetPosY();
                    break;

                case Direction.W:
                    Vel = new Vector2(Math.Min(Vel.X, 0), Vel.Y);
                    //ResetPosX();
                    break;
                }
            }
        }