public override string ToString() { StringBuilder __sb = new StringBuilder("ScStartBattle("); bool __first = true; if (__isset.startTime) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("StartTime: "); __sb.Append(StartTime); } if (SceneTransform != null && __isset.sceneTransform) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("SceneTransform: "); __sb.Append(SceneTransform == null ? "<null>" : SceneTransform.ToString()); } if (BallQueueA != null && __isset.ballQueueA) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("BallQueueA: "); __sb.Append(BallQueueA); } if (BallQueueB != null && __isset.ballQueueB) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("BallQueueB: "); __sb.Append(BallQueueB); } __sb.Append(")"); return(__sb.ToString()); }
public void Read(TProtocol iprot) { iprot.IncrementRecursionDepth(); try { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 10: if (field.Type == TType.Byte) { Side = iprot.ReadByte(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 20: if (field.Type == TType.I32) { Type = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 30: if (field.Type == TType.Struct) { FireBall = new FireBall(); FireBall.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 40: if (field.Type == TType.Struct) { FireBallResponse = new FireBallResponse(); FireBallResponse.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 50: if (field.Type == TType.Struct) { EraseBall = new EraseBall(); EraseBall.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 60: if (field.Type == TType.Struct) { FallBall = new FallBall(); FallBall.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 70: if (field.Type == TType.Struct) { BallQueue = new BallQueue(); BallQueue.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 80: if (field.Type == TType.Struct) { SceneTransform = new SceneTransform(); SceneTransform.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); } finally { iprot.DecrementRecursionDepth(); } }
public void Write(TProtocol oprot) { oprot.IncrementRecursionDepth(); try { TStruct struc = new TStruct("ScStartBattle"); oprot.WriteStructBegin(struc); TField field = new TField(); if (__isset.startTime) { field.Name = "startTime"; field.Type = TType.I64; field.ID = 10; oprot.WriteFieldBegin(field); oprot.WriteI64(StartTime); oprot.WriteFieldEnd(); } if (SceneTransform != null && __isset.sceneTransform) { field.Name = "sceneTransform"; field.Type = TType.Struct; field.ID = 20; oprot.WriteFieldBegin(field); SceneTransform.Write(oprot); oprot.WriteFieldEnd(); } if (BallQueueA != null && __isset.ballQueueA) { field.Name = "ballQueueA"; field.Type = TType.List; field.ID = 30; oprot.WriteFieldBegin(field); { oprot.WriteListBegin(new TList(TType.I32, BallQueueA.Count)); foreach (int _iter6 in BallQueueA) { oprot.WriteI32(_iter6); } oprot.WriteListEnd(); } oprot.WriteFieldEnd(); } if (BallQueueB != null && __isset.ballQueueB) { field.Name = "ballQueueB"; field.Type = TType.List; field.ID = 40; oprot.WriteFieldBegin(field); { oprot.WriteListBegin(new TList(TType.I32, BallQueueB.Count)); foreach (int _iter7 in BallQueueB) { oprot.WriteI32(_iter7); } oprot.WriteListEnd(); } oprot.WriteFieldEnd(); } oprot.WriteFieldStop(); oprot.WriteStructEnd(); } finally { oprot.DecrementRecursionDepth(); } }