void ShowGetGold(int gold, Vector3 pos) { GoldEffectLabelData getGold = new GoldEffectLabelData(); getGold.GameObj = Initobj(m_GetGoldLabelObj); getGold.bScaleAnim = false; getGold.Init(); // getGold.ResetScale(); getGold.LifeTime = 0.5f; getGold.SetPos(pos); getGold.SetTweenPos(); getGold.SetText(gold.ToString()); m_GetGoldList.Add(getGold); }
void ShowGoldNumLabel(uint _Score, Vector3 Pos, Fish fish, bool bScale = true) { GoldEffectLabelData label = new GoldEffectLabelData(); label.GameObj = Initobj(m_LabelObj); label.bScaleAnim = bScale; label.Init(); if (!bScale) { label.ResetScale(); label.LifeTime = 2.0f; } label.SetPos(Pos); label.SetText(_Score.ToString()); if (fish.IsBossFish()) { label.LifeTime = 3.0f; label.SetLabelFontSize(); } m_CatchedLabelList.Add(label); }