public SetListener ( IProjectUpdateLoopListener listener ) : void | ||
listener | IProjectUpdateLoopListener | |
return | void |
private void StartRecording() { if (isRecording) { return; } isRecording = true; AtlasCacheUtility.ClearAtlasCache(); LoadOrCreateAtlasResult(); SpriteDatabase.PrepareForRun(); GameObject spriteAuditorGameObject = new GameObject("Sprite Auditor Forwarder"); spriteAuditorEventForwarder = spriteAuditorGameObject.AddComponent <SpriteAuditorEventForwarder>(); spriteAuditorEventForwarder.SetListener(spriteFinder); DontDestroyOnLoad(spriteAuditorEventForwarder.gameObject); }
private void StartRecording() { if (isRecording) { return; } isRecording = true; LoadOrCreateDatabase(); SpriteDatabase.PrepareForRun(); GameObject spriteAuditorGameObject = new GameObject("Sprite Auditor Forwarder"); spriteAuditorEventForwarder = spriteAuditorGameObject.AddComponent <SpriteAuditorEventForwarder>(); spriteFinder.SetFrameInterval(frameInterval); spriteFinder.SetCaptureOnUpdate(recordOnUpdate); spriteAuditorEventForwarder.SetListener(spriteFinder); DontDestroyOnLoad(spriteAuditorEventForwarder.gameObject); }