Ejemplo n.º 1
0
        public RatingsListField(PropertyInfo property, object obj, Context context, DisplayableAttribute attribute) : base(0, 0, 1, 1)
        {
            RatingsProfile profile = ((Func <Context, RatingsProfile>)property.GetValue(obj))(context);

            float[,] values = profile.values;
            int[,] o_vals   = profile.o_vals;

            Gtk.Alignment alignment = new Gtk.Alignment(0, 0, 1, 0);

            if (context.vertical && !context.compact)
            {
                Frame frame = new Frame(UIFactory.ToReadable(property.Name));
                VBox  box   = new VBox(false, 4)
                {
                    BorderWidth = 5
                };
                frame.Add(box);
                alignment.Add(frame);

                for (int i = 1; i <= 8; i++)
                {
                    if (o_vals[0, i] != Ratings.O_NULL)
                    {
                        Label ratingLabel = new Label(Ratings.PrintSingle(i, values[0, i]));
                        ratingLabel.SetAlignment(0, 0);
                        box.PackStart(ratingLabel);
                    }
                }

                for (int k = 1; k <= 3; k++)
                {
                    if (o_vals[k, 0] != Ratings.O_NULL)
                    {
                        Label wrapperLabel = new Label(Ratings.PrintSingle(k + 8, values[k, 0]));
                        wrapperLabel.SetAlignment(0, 0);

                        VBox ratingBox = new VBox(false, 5)
                        {
                            BorderWidth = 5
                        };
                        Frame ratingFrame = new Frame {
                            LabelWidget = wrapperLabel, Child = ratingBox
                        };

                        for (int i = 1; i <= 8; i++)
                        {
                            if (o_vals[k, i] != Ratings.O_NULL)
                            {
                                Label ratingLabel = new Label(Ratings.PrintSingle(i, values[k, i]));
                                ratingLabel.SetAlignment(0, 0);
                                ratingBox.PackStart(ratingLabel, false, false, 0);
                            }
                        }

                        box.PackStart(ratingFrame);
                    }
                }
            }
            else
            {
                Box box;
                if (context.compact)
                {
                    box = new VBox(false, 0)
                    {
                        BorderWidth = 5
                    };
                }
                else
                {
                    box = new HBox(false, 0)
                    {
                        BorderWidth = 5
                    };
                }
                alignment.Add(box);
                for (int i = 1; i <= 8; i++)
                {
                    if (o_vals[0, i] != Ratings.O_NULL)
                    {
                        bool  comma       = !context.compact && box.Children.Length > 0;
                        Label ratingLabel = new Label((comma ? ", " : "")                         //Commas to delimit ratings
                                                      + Ratings.PrintSingle(i, values[0, i]));
                        ratingLabel.SetAlignment(0, 0);
                        box.PackStart(ratingLabel, false, false, 0);
                    }
                }
                for (int k = 1; k <= 3; k++)
                {
                    if (o_vals[k, 0] != Ratings.O_NULL)
                    {
                        bool  comma       = !context.compact && box.Children.Length > 0;
                        Label ratingLabel = new Label((comma ? ", " : "")                         //Commas to delimit ratings
                                                      + Ratings.PrintSingle(k + 8, values[k, 0], true));
                        ratingLabel.SetAlignment(0, 0);
                        List <String> subratings = new List <String>();
                        for (int i = 1; i <= 8; i++)
                        {
                            if (o_vals[k, i] != Ratings.O_NULL)
                            {
                                subratings.Add(Ratings.PrintSingle(i, values[k, i]));
                            }
                        }
                        ratingLabel.TooltipText = String.Join("\n", subratings);
                        box.PackStart(ratingLabel, false, false, 0);
                    }
                }
            }
            if (attribute.EditAuthorized(obj))
            {
                ClickableEventBox clickableEventBox = new ClickableEventBox {
                    Child = alignment
                };
                clickableEventBox.DoubleClicked += delegate {
                    // The property this is attached to gets the *current ratings*, not the *base ratings*, which are
                    // what we logically want to let the user manipulate. Hence, the optional arg supplied is the name
                    // of the base profile.
                    PropertyInfo      baseProfileProperty = obj.GetType().GetProperty((string)attribute.arg);
                    TextEditingDialog dialog = new TextEditingDialog(
                        "Edit ratings",
                        (Window)Toplevel,
                        delegate {
                        RatingsProfile baseProfile = (RatingsProfile)baseProfileProperty.GetValue(obj);
                        return(Ratings.Print(baseProfile.values, baseProfile.o_vals));
                    },
                        delegate(string input) {
                        if (Ratings.TryParse(input, out RatingsProfile? newRatings))
                        {
                            baseProfileProperty.SetValue(obj, (RatingsProfile)newRatings);
                            IDependable dependable = obj as IDependable;
                            if (dependable != null)
                            {
                                DependencyManager.Flag(dependable);
                                DependencyManager.TriggerAllFlags();
                            }
                            return(true);
                        }
                        return(false);
                    }
                        );
                };
                Add(clickableEventBox);
            }
            else
            {
                Add(alignment);
            }
        }
Ejemplo n.º 2
0
        public MainInterface()
        {
            DependencyManager.Connect(Game.city, this);
            DependencyManager.Connect(Game.UIKey, this);

            textBar    = new HBox();
            numbersBar = new HBox();
            VBox topBars = new VBox(false, 2)
            {
                BorderWidth = 5
            };

            topBars.PackStart(textBar);
            topBars.PackStart(numbersBar);
            PackStart(new HSeparator(), false, false, 0);
            PackStart(topBars, false, false, 0);
            PackStart(new HSeparator(), false, false, 0);

            HBox mainHBox = new HBox();

            PackStart(mainHBox, true, true, 0);

            //Set up the containers
            VBox leftVBox = new VBox();

            mainNotebook = new Notebook();
            leftVBox.PackStart(mainNotebook, true, true, 0);
            mainHBox.PackStart(leftVBox, true, true, 0);

            ////Notebook
            ///
            //Map tab
            map = new Map();             //Profiler called inside Map constructor
            mainNotebook.AppendPage(map, new Label("Map"));
            Profiler.Log();
            //Search tab
            Search search = new Search(null, (obj) => Inspector.InspectInNearestInspector(obj, this));

            mainNotebook.AppendPage(search, new Label("Search"));
            //My domain
            Search domain = new Search((obj) => (obj is Territory || obj is Structure) && ((IAffiliated)obj).affiliation == Game.player,
                                       (obj) => Inspector.InspectInNearestInspector(obj, this));

            domain.typesButton.State        = StateType.Insensitive;
            domain.toplevelOnlyButton.State = StateType.Insensitive;
            mainNotebook.AppendPage(domain, new Label("Domain"));
            //Event log tab
            eventLogLabel = new ClickableEventBox {
                Child = new Label("Logs"), prelight = false, depress = false
            };
            eventLogLabel.DoubleClicked += (o, a) => WindowizeEventLog();
            eventLogLabel.ShowAll();
            eventLogsScroller = new ScrolledWindow();
            eventLogsScroller.SetSizeRequest(200, -1);
            eventLogsDisplay = new VBox {
                BorderWidth = 10
            };
            eventLogsScroller.AddWithViewport(eventLogsDisplay);
            mainNotebook.AppendPage(eventLogsScroller, eventLogLabel);

            //Agents bottom bar
            assetsBar = new AssetsBottomBar {
                BorderWidth = 10
            };
            leftVBox.PackStart(assetsBar, false, false, 0);

            //Inspector
            Inspector inspector = new Inspector()
            {
                BorderWidth = 10
            };

            mainHBox.PackStart(inspector, false, false, 0);

            Profiler.Log(ref Profiler.searchCreateTime);

            MainWindow.main.inspector = inspector;

            Destroyed += (o, a) => DependencyManager.Destroy(this);

            Reload();

            mainNotebook.CurrentPage = 0;
        }
Ejemplo n.º 3
0
        public Search(Func <GameObject, bool> Filter = null, Action <GameObject> OnClicked = null, bool lazy = true)
        {
            DependencyManager.Connect(Game.city, this);
            DependencyManager.Connect(Game.UIKey, this);
            Destroyed     += (o, a) => DependencyManager.Destroy(this);
            this.Filter    = Filter ?? delegate { return(true); };
            this.OnClicked = OnClicked ?? delegate { };
            this.lazy      = lazy;

            //Search bar
            searchBar = new Toolbar();
            PackStart(searchBar, false, false, 0);

            //Search results
            resultsWindow = new ScrolledWindow();
            PackStart(resultsWindow, true, true, 0);

            lister     = new CachingLister <GameObject>(SetupListing);
            tesselator = new CachingTesselator <GameObject>(SetupCell, resultsWindow);
            headerer   = new CachingLister <GameObject>(SetupHeader);

            //Search
            searchText            = new Entry();
            searchText.Activated += (o, a) => Reload();
            searchBar.Insert(new ToolItem()
            {
                Child = searchText
            }, -1);

            //Types
            typesButton       = new ToggleButton("All types");
            typesMenu         = new TogglePopup(typesButton);
            typesMenu.Hidden += delegate { TypeChanged(); Reload(); };
            types             = new Checklist(true,
                                              new string[] { "Parahuman", "Team", "Faction" },
                                              new object[] { typeof(Parahuman), typeof(Team), typeof(Faction) })
            {
                BorderWidth = 2
            };
            typesMenu.Add(types);
            searchBar.Insert(new SeparatorToolItem()
            {
            }, 1);
            searchBar.Insert(new ToolItem {
                Child = new Label("Scope: ")
            }, -1);
            searchBar.Insert(new ToolItem {
                Child = typesButton
            }, -1);

            //Toplevel only
            toplevelOnlyButton          = new CheckButton("Toplevel only");
            toplevelOnlyButton.Toggled += (o, a) => Reload();
            searchBar.Insert(new SeparatorToolItem(), -1);
            searchBar.Insert(new ToolItem {
                Child = toplevelOnlyButton
            }, -1);
            searchBar.Insert(new SeparatorToolItem(), -1);

            //Traits
            traitsButton       = new ToggleButton("More Filters");
            traitsMenu         = new TogglePopup(traitsButton);
            traitsMenu.Hidden += (o, a) => Reload();
            HBox columns = new HBox(false, 5)
            {
                BorderWidth = 2
            };

            alignments = new Checklist(true,
                                       new string[] { "Hero", "Vigilante", "Rogue", "Mercenary", "Villain" },
                                       new object[] { Alignment.Hero, Alignment.Vigilante, Alignment.Rogue, Alignment.Mercenary, Alignment.Villain });
            threats = new Checklist(true,
                                    new string[] { "C", "B", "A", "S", "X" },
                                    new object[] { Threat.C, Threat.B, Threat.A, Threat.S, Threat.X });
            columns.PackStart(alignments, false, false, 0);
            columns.PackStart(threats, false, false, 5);
            traitsMenu.Add(columns);
            searchBar.Insert(new ToolItem {
                Child = traitsButton
            }, -1);

            //Presentation
            presentation          = new ComboBox(new string[] { "Listings", "Cells", "Headers" });
            presentation.Changed += (o, args) => PresentationChanged();
            presentation.Active   = 0;
            searchBar.Insert(new SeparatorToolItem(), -1);
            searchBar.Insert(new ToolItem {
                Child = presentation
            }, -1);

            Reload();
        }
Ejemplo n.º 4
0
 void Submit(object entry, EventArgs args)
 {
     SetValueFromString(((Entry)entry).Text);
     DependencyManager.Flag(obj);
     DependencyManager.TriggerAllFlags();
 }
 public DependableShell(int order) : base(0, 0, 1, 1)
 {
     this.order = order;
     Destroyed += (o, a) => DependencyManager.DisconnectAll(this);             //Theoretically we could Delete(obj), but that's unnecessary
 }