Ejemplo n.º 1
0
        public void Update(GameTime gameTime, Player player, List<Brick> bricks)
        {
            velocity.X = 0;

            if (!airborn)
            {
                if (player.Bounds.X < Bounds.X)
                {
                    velocity.X = -200;
                }

                if (player.Bounds.X > Bounds.X)
                {
                    velocity.X = 200;
                }
            }

            velocity.Y += 5; //Gravity

            location += velocity * (float)gameTime.ElapsedGameTime.TotalSeconds;

            if (Bounds.Intersects(player.Bounds))
            {
                player.Die();
            }

            airborn = true;
            foreach (Brick brick in bricks)
            {
                if (Bounds.Intersects(brick.Bounds))
                {
                    Rectangle r = Game1.Intersection(Bounds, brick.Bounds);

                    if (r.Y <= Bounds.Y)
                    {
                        Die();
                    }

                    else if (r.Y <= brick.Bounds.Y)
                    {
                        location.Y = brick.Bounds.Y - texture.Height;
                        velocity.Y = 0;
                        airborn = false;
                    }

                }
            }

            if (location.Y > ScreenHelper.Viewport.Height - texture.Height)
            {
                location.Y = ScreenHelper.Viewport.Height - texture.Height;
                airborn = false;
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            brickTexture = Content.Load<Texture2D>("Brick");
            playerTexture = Content.Load<Texture2D>("Player");
            monsterTexture = Content.Load<Texture2D>("Monster");
            bulletTexture = Content.Load<Texture2D>("Bullet");

            player = new Player(playerTexture, bulletTexture, new Vector2(ScreenHelper.Viewport.Width / 2 - playerTexture.Width / 2, ScreenHelper.Viewport.Height - playerTexture.Height));
            wall = new Wall(13, -1);

            camera = new Camera(GraphicsDevice);
        }