Ejemplo n.º 1
0
 public static void NewDamageIndicator(DamageIndicatorInfo info)
 {
     if (DamageIndicatorEvent != null)
     {
         DamageIndicatorEvent(info);
     }
 }
Ejemplo n.º 2
0
        public override void Init()
        {
            m_GroupUI       = GetComponent <CanvasGroup>();
            m_GroupUI.alpha = 0;

            m_IndicatorDisplayDuration = 0;
            m_Info       = new DamageIndicatorInfo(Vector3.zero);
            m_AttackerID = -1;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Create (request the object pooling manager for object reuse) a new indicator UI.
        /// </summary>
        /// <param name="info">The information about this new indicator.</param>
        private void CreateIndicator(DamageIndicatorInfo info)
        {
            // Reqest object reuse
            DamageIndicator indicator = (DamageIndicator)(ObjectPoolManager.Instance.ReuseObject(
                                                              m_PerfabInstanceID,
                                                              info, this).m_Instance);

            // Add the active indicator into the list
            m_IndicatorList.Add(indicator);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Update a exist indicator.
        /// </summary>
        /// <param name="info">The indicator info</param>
        /// <param name="index">The index of inicator in the list.</param>
        private void UpdateIndicator(DamageIndicatorInfo info, int index)
        {
            DamageIndicator indicator = m_IndicatorList[index];

            if (indicator == null)
            {
                Debug.LogWarning("Can't update indicator because this does't exit in list");
                return;
            }
            if (info.IndicatorSpriteColor == Color.black)
            {
                info.IndicatorSpriteColor = Color.red;
            }
            // Update the exist indicator.
            indicator.UpdateIndicator(info, this);
        }
Ejemplo n.º 5
0
        /// <summary>
        /// When create a new indicator of update a indicator, use this method.
        /// </summary>
        /// <param name="info">All the information that the indicator should know about.</param>
        /// <param name="manager">The indicator's manager.</param>
        /// <param name="update">If the indicator just been created, no need to update.</param>
        public void UpdateIndicator(DamageIndicatorInfo info, DamageIndicatorManager manager)
        {
            // Apply settings.
            m_Info    = info;
            m_Manager = manager;

            // Apply the attacker.
            m_AttackerID = info.AttackerID;

            m_IndicatorDisplayDuration = m_Info.IndicatorDisplayDuration;

            m_GroupUI.alpha = 1;
            // Stop fading out.
            StopAllCoroutines();
            // Restart the indicator fade out process.
            StartCoroutine(Fadeout());
        }
Ejemplo n.º 6
0
        /// <summary>
        /// When a "new" indicator has been called
        /// </summary>
        public override void OnObjectReuse(params object[] options)
        {
            // Apply settings.
            m_Info    = (DamageIndicatorInfo)options[0];
            m_Manager = (DamageIndicatorManager)options[1];

            // Reset the attacker ID.
            m_AttackerID = m_Info.AttackerID;

            m_IndicatorDisplayDuration = m_Info.IndicatorDisplayDuration;

            // Reset transparency.
            m_GroupUI.alpha = 1;

            // Start the indicator.
            StartCoroutine(Fadeout());
        }
Ejemplo n.º 7
0
        /// <summary>
        /// When a damage has been done, a new event called
        /// </summary>
        /// <param name="info">Info about the new indicator</param>
        private void OnNewIndicator(DamageIndicatorInfo info)
        {
            // Determine if need create a new indicator or just update one existing.
            // Check if there is a indicator in the list which has a same attacker.
            if (m_IndicatorList.Exists(x => x.GetInfo.AttackerID == info.AttackerID))
            {
                // Get the indicator's index form list.
                int index = GetIndicatorIndexFormList(info.AttackerID);
                if (index != -1)
                {
                    // If just update, delay the indicator's fadeout timer by the half of the display duration.
                    info.IndicatorDisplayDuration = m_IndicatorDisplayDuration / 2;
                    // Update the indicator.
                    UpdateIndicator(info, index);
                }
                else
                {
                    Debug.LogError("Couldn't find the indicator in the list, it should create one.");
                }
            }
            // If there is no such indicator that has a same attacker ID, then create one.
            else
            {
                // Set the indicator display duration.
                info.IndicatorDisplayDuration = m_IndicatorDisplayDuration;
                // In most of the cases the indicator sprite's color should not be BLACK
                // If its BLACK that means its not been set any colors yet
                if (info.IndicatorSpriteColor == Color.black)
                {
                    // Set it as RED.
                    info.IndicatorSpriteColor = Color.red;
                }

                CreateIndicator(info);

                ControlIndicators();
            }
        }