GetAngle() public method

Get the angle in radians.
public GetAngle ( ) : float
return float
 /// <summary>
 /// Initialize the bodies, anchors, and reference angle using the world
 /// anchor.
 /// </summary>
 public void Initialize(Body body1, Body body2, Vector2 anchor)
 {
     Body1          = body1;
     Body2          = body2;
     LocalAnchor1   = body1.GetLocalPoint(anchor);
     LocalAnchor2   = body2.GetLocalPoint(anchor);
     ReferenceAngle = body2.GetAngle() - body1.GetAngle();
 }
Ejemplo n.º 2
0
 public void Initialize(Body body1, Body body2, Vec2 anchor)
 {
     this.Body1 = body1;
     this.Body2 = body2;
     this.LocalAnchor1 = body1.GetLocalPoint(anchor);
     this.LocalAnchor2 = body2.GetLocalPoint(anchor);
     this.ReferenceAngle = body2.GetAngle() - body1.GetAngle();
 }
Ejemplo n.º 3
0
 public void Initialize(Body body1, Body body2, Vec2 anchor)
 {
     this.Body1          = body1;
     this.Body2          = body2;
     this.LocalAnchor1   = body1.GetLocalPoint(anchor);
     this.LocalAnchor2   = body2.GetLocalPoint(anchor);
     this.ReferenceAngle = body2.GetAngle() - body1.GetAngle();
 }
 private Vec2 CalcPoleEndPos(Body poleBody)
 {
     // Determine position of top of pole relative to its center of mass.
     float angle = poleBody.GetAngle();
     Vec2 polePosTopRelative = new Vec2(__ArmLength * (float)-SysMath.Sin(angle), __ArmLength * (float)SysMath.Cos(angle));
     return poleBody.GetPosition() + (polePosTopRelative * 0.5f);
 }
Ejemplo n.º 5
0
 /// <summary>
 /// Initialize the bodies, anchors, axis, and reference angle using the world
 /// anchor and world axis.
 /// </summary>
 public void Initialize(Body body1, Body body2, Vector2 anchor, Vector2 axis)
 {
     Body1 = body1;
     Body2 = body2;
     LocalAnchor1 = body1.GetLocalPoint(anchor);
     LocalAnchor2 = body2.GetLocalPoint(anchor);
     LocalAxis1 = body1.GetLocalVector(axis);
     ReferenceAngle = body2.GetAngle() - body1.GetAngle();
 }