Ejemplo n.º 1
0
        public void ReadCache(SimplexCache cache,
                              DistanceProxy proxyA, Transform transformA,
                              DistanceProxy proxyB, Transform transformB)
        {
            Utilities.Assert(cache.count <= 3);

            // Copy data from cache.
            m_count = cache.count;
            SimplexVertex[] vertices = this.verticies;
            for (int i = 0; i < m_count; ++i)
            {
                SimplexVertex v = vertices[i];
                v.indexA = cache.indexA[i];
                v.indexB = cache.indexB[i];
                Vec2 wALocal = proxyA.GetVertex(v.indexA);
                Vec2 wBLocal = proxyB.GetVertex(v.indexB);
                v.wA = Utilities.Mul(transformA, wALocal);
                v.wB = Utilities.Mul(transformB, wBLocal);
                v.w  = v.wB - v.wA;
                v.a  = 0.0f;
            }

            // Compute the new simplex metric, if it is substantially different than
            // old metric then flush the simplex.
            if (m_count > 1)
            {
                float metric1 = cache.metric;
                float metric2 = GetMetric();
                if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < Single.Epsilon)
                {
                    // Reset the simplex.
                    m_count = 0;
                }
            }

            // If the cache is empty or invalid ...
            if (m_count == 0)
            {
                SimplexVertex v = vertices[0];
                v.indexA = 0;
                v.indexB = 0;
                Vec2 wALocal = proxyA.GetVertex(0);
                Vec2 wBLocal = proxyB.GetVertex(0);
                v.wA    = Utilities.Mul(transformA, wALocal);
                v.wB    = Utilities.Mul(transformB, wBLocal);
                v.w     = v.wB - v.wA;
                v.a     = 1.0f;
                m_count = 1;
            }
        }
Ejemplo n.º 2
0
		public void ReadCache(SimplexCache cache,
					   DistanceProxy proxyA, Transform transformA,
					   DistanceProxy proxyB, Transform transformB)
		{
			Utilities.Assert(cache.count <= 3);
		
			// Copy data from cache.
			m_count = cache.count;
			SimplexVertex[] vertices = this.verticies;
			for (int i = 0; i < m_count; ++i)
			{
			    SimplexVertex v = vertices[i];
			    v.indexA = cache.indexA[i];
			    v.indexB = cache.indexB[i];
			    Vec2 wALocal = proxyA.GetVertex(v.indexA);
			    Vec2 wBLocal = proxyB.GetVertex(v.indexB);
			    v.wA = Utilities.Mul(transformA, wALocal);
			    v.wB = Utilities.Mul(transformB, wBLocal);
			    v.w = v.wB - v.wA;
			    v.a = 0.0f;
			}

			// Compute the new simplex metric, if it is substantially different than
			// old metric then flush the simplex.
			if (m_count > 1)
			{
			    float metric1 = cache.metric;
			    float metric2 = GetMetric();
			    if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < Single.Epsilon)
			    {
			        // Reset the simplex.
			        m_count = 0;
			    }
			}

			// If the cache is empty or invalid ...
			if (m_count == 0)
			{
			    SimplexVertex v = vertices[0];
			    v.indexA = 0;
			    v.indexB = 0;
			    Vec2 wALocal = proxyA.GetVertex(0);
			    Vec2 wBLocal = proxyB.GetVertex(0);
			    v.wA = Utilities.Mul(transformA, wALocal);
			    v.wB = Utilities.Mul(transformB, wBLocal);
			    v.w = v.wB - v.wA;
			    v.a = 1.0f;
			    m_count = 1;
			}
		}
Ejemplo n.º 3
0
        internal void ReadCache(ref SimplexCache cache,
                                ref DistanceProxy proxyA, ref Transform transformA,
                                ref DistanceProxy proxyB, ref Transform transformB)
        {
            //Debug.Assert(cache.count <= 3);

            // Copy data from cache.
            _count = cache.count;
            for (int i = 0; i < _count; ++i)
            {
                SimplexVertex v = _v[i];
                v.indexA = cache.indexA[i];
                v.indexB = cache.indexB[i];
                Vector2 wALocal = proxyA.GetVertex(v.indexA);
                Vector2 wBLocal = proxyB.GetVertex(v.indexB);
                v.wA  = MathUtils.Multiply(ref transformA, wALocal);
                v.wB  = MathUtils.Multiply(ref transformB, wBLocal);
                v.w   = v.wB - v.wA;
                v.a   = 0.0f;
                _v[i] = v;
            }

            // Compute the new simplex metric, if it is substantially different than
            // old metric then flush the simplex.
            if (_count > 1)
            {
                float metric1 = cache.metric;
                float metric2 = GetMetric();
                if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < Settings.b2_epsilon)
                {
                    // Reset the simplex.
                    _count = 0;
                }
            }

            // If the cache is empty or invalid ...
            if (_count == 0)
            {
                SimplexVertex v = _v[0];
                v.indexA = 0;
                v.indexB = 0;
                Vector2 wALocal = proxyA.GetVertex(0);
                Vector2 wBLocal = proxyB.GetVertex(0);
                v.wA   = MathUtils.Multiply(ref transformA, wALocal);
                v.wB   = MathUtils.Multiply(ref transformB, wBLocal);
                v.w    = v.wB - v.wA;
                _v[0]  = v;
                _count = 1;
            }
        }
Ejemplo n.º 4
0
        // TODO_ERIN might not need to return the separation

        float Initialize(SimplexCache cache,
                         DistanceProxy proxyA, Sweep sweepA,
                         DistanceProxy proxyB, Sweep sweepB,
                         float t1)
        {
            m_proxyA = proxyA;
            m_proxyB = proxyB;
            int count = cache.count;

            Utilities.Assert(0 < count && count < 3);

            m_sweepA = sweepA;
            m_sweepB = sweepB;

            Transform xfA, xfB;

            m_sweepA.GetTransform(out xfA, t1);
            m_sweepB.GetTransform(out xfB, t1);

            if (count == 1)
            {
                m_type = SeparationType.e_points;
                Vec2 localPointA = m_proxyA.GetVertex(cache.indexA[0]);
                Vec2 localPointB = m_proxyB.GetVertex(cache.indexB[0]);
                Vec2 pointA      = Utilities.Mul(xfA, localPointA);
                Vec2 pointB      = Utilities.Mul(xfB, localPointB);
                m_axis = pointB - pointA;
                float s = m_axis.Normalize();
                return(s);
            }
            else if (cache.indexA[0] == cache.indexA[1])
            {
                // Two points on B and one on A.
                m_type = SeparationType.e_faceB;
                Vec2 localPointB1 = proxyB.GetVertex(cache.indexB[0]);
                Vec2 localPointB2 = proxyB.GetVertex(cache.indexB[1]);

                m_axis = Utilities.Cross(localPointB2 - localPointB1, 1.0f);
                m_axis.Normalize();
                Vec2 normal = Utilities.Mul(xfB.q, m_axis);

                m_localPoint = 0.5f * (localPointB1 + localPointB2);
                Vec2 pointB = Utilities.Mul(xfB, m_localPoint);

                Vec2 localPointA = proxyA.GetVertex(cache.indexA[0]);
                Vec2 pointA      = Utilities.Mul(xfA, localPointA);

                float s = Utilities.Dot(pointA - pointB, normal);
                if (s < 0.0f)
                {
                    m_axis = -m_axis;
                    s      = -s;
                }
                return(s);
            }
            else
            {
                // Two points on A and one or two points on B.
                m_type = SeparationType.e_faceA;
                Vec2 localPointA1 = m_proxyA.GetVertex(cache.indexA[0]);
                Vec2 localPointA2 = m_proxyA.GetVertex(cache.indexA[1]);

                m_axis = Utilities.Cross(localPointA2 - localPointA1, 1.0f);
                m_axis.Normalize();
                Vec2 normal = Utilities.Mul(xfA.q, m_axis);

                m_localPoint = 0.5f * (localPointA1 + localPointA2);
                Vec2 pointA = Utilities.Mul(xfA, m_localPoint);

                Vec2 localPointB = m_proxyB.GetVertex(cache.indexB[0]);
                Vec2 pointB      = Utilities.Mul(xfB, localPointB);

                float s = Utilities.Dot(pointB - pointA, normal);
                if (s < 0.0f)
                {
                    m_axis = -m_axis;
                    s      = -s;
                }
                return(s);
            }
        }
Ejemplo n.º 5
0
        public SeparationFunction(ref SimplexCache cache,
                                  ref DistanceProxy proxyA, ref Sweep sweepA,
                                  ref DistanceProxy proxyB, ref Sweep sweepB,
                                  float t1)
        {
            _localPoint = Vector2.zero;
            _proxyA     = proxyA;
            _proxyB     = proxyB;
            int count = cache.count;

            //Debug.Assert(0 < count && count < 3);

            _sweepA = sweepA;
            _sweepB = sweepB;

            Transform xfA, xfB;

            _sweepA.GetTransform(out xfA, t1);
            _sweepB.GetTransform(out xfB, t1);

            if (count == 1)
            {
                _type = SeparationFunctionType.Points;
                Vector2 localPointA = _proxyA.GetVertex(cache.indexA[0]);
                Vector2 localPointB = _proxyB.GetVertex(cache.indexB[0]);
                Vector2 pointA      = MathUtils.Multiply(ref xfA, localPointA);
                Vector2 pointB      = MathUtils.Multiply(ref xfB, localPointB);
                _axis = pointB - pointA;
                _axis.Normalize();
                return;
            }
            else if (cache.indexA[0] == cache.indexA[1])
            {
                // Two points on B and one on A.
                _type = SeparationFunctionType.FaceB;
                Vector2 localPointB1 = proxyB.GetVertex(cache.indexB[0]);
                Vector2 localPointB2 = proxyB.GetVertex(cache.indexB[1]);

                _axis = MathUtils.Cross(localPointB2 - localPointB1, 1.0f);
                _axis.Normalize();
                Vector2 normal = MathUtils.Multiply(ref xfB.R, _axis);

                _localPoint = 0.5f * (localPointB1 + localPointB2);
                Vector2 pointB = MathUtils.Multiply(ref xfB, _localPoint);

                Vector2 localPointA = proxyA.GetVertex(cache.indexA[0]);
                Vector2 pointA      = MathUtils.Multiply(ref xfA, localPointA);

                float s = Vector2.Dot(pointA - pointB, normal);
                if (s < 0.0f)
                {
                    _axis = -_axis;
                    s     = -s;
                }
                return;
            }
            else
            {
                // Two points on A and one or two points on B.
                _type = SeparationFunctionType.FaceA;
                Vector2 localPointA1 = _proxyA.GetVertex(cache.indexA[0]);
                Vector2 localPointA2 = _proxyA.GetVertex(cache.indexA[1]);

                _axis = MathUtils.Cross(localPointA2 - localPointA1, 1.0f);
                _axis.Normalize();
                Vector2 normal = MathUtils.Multiply(ref xfA.R, _axis);

                _localPoint = 0.5f * (localPointA1 + localPointA2);
                Vector2 pointA = MathUtils.Multiply(ref xfA, _localPoint);

                Vector2 localPointB = _proxyB.GetVertex(cache.indexB[0]);
                Vector2 pointB      = MathUtils.Multiply(ref xfB, localPointB);

                float s = Vector2.Dot(pointB - pointA, normal);
                if (s < 0.0f)
                {
                    _axis = -_axis;
                    s     = -s;
                }
                return;
            }
        }
Ejemplo n.º 6
0
        /// Compute the closest points between two shapes. Supports any combination of:
        /// CircleShape, PolygonShape, EdgeShape. The simplex cache is input/output.
        /// On the first call set SimplexCache.count to zero.
        public static void Distance(out DistanceOutput output,
                                    SimplexCache cache,
                                    DistanceInput input)
        {
            ++_gjkCalls;

            DistanceProxy proxyA = input.proxyA;
            DistanceProxy proxyB = input.proxyB;

            Transform transformA = input.transformA;
            Transform transformB = input.transformB;

            // Initialize the simplex.
            Simplex simplex = new Simplex();

            simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB);

            // Get simplex vertices as an array.
            SimplexVertex[] vertices   = simplex.verticies;
            const int       k_maxIters = 20;

            // These store the vertices of the last simplex so that we
            // can check for duplicates and prevent cycling.
            int[] saveA     = new int[3];
            int[] saveB     = new int[3];
            int   saveCount = 0;

            float distanceSqr1 = Single.MaxValue;
            float distanceSqr2 = distanceSqr1;

            // Main iteration loop.
            int iter = 0;

            while (iter < k_maxIters)
            {
                // Copy simplex so we can identify duplicates.
                saveCount = simplex.m_count;
                for (int i = 0; i < saveCount; ++i)
                {
                    saveA[i] = vertices[i].indexA;
                    saveB[i] = vertices[i].indexB;
                }

                switch (simplex.m_count)
                {
                case 1:
                    break;

                case 2:
                    simplex.Solve2();
                    break;

                case 3:
                    simplex.Solve3();
                    break;

                default:
                    Utilities.Assert(false);
                    break;
                }

                // If we have 3 points, then the origin is in the corresponding triangle.
                if (simplex.m_count == 3)
                {
                    break;
                }

                // Compute closest point.
                Vec2 p = simplex.GetClosestPoint();
                distanceSqr2 = p.LengthSquared();

                // Ensure progress
                if (distanceSqr2 >= distanceSqr1)
                {
                    //break;
                }
                distanceSqr1 = distanceSqr2;

                // Get search direction.
                Vec2 d = simplex.GetSearchDirection();

                // Ensure the search direction is numerically fit.
                if (d.LengthSquared() < Single.Epsilon * Single.Epsilon)
                {
                    // The origin is probably contained by a line segment
                    // or triangle. Thus the shapes are overlapped.

                    // We can't return zero here even though there may be overlap.
                    // In case the simplex is a point, segment, or triangle it is difficult
                    // to determine if the origin is contained in the CSO or very close to it.
                    break;
                }

                // Compute a tentative new simplex vertex using support points.
                SimplexVertex vertex = vertices[simplex.m_count];
                vertex.indexA = proxyA.GetSupport(Utilities.MulT(transformA.q, -d));
                vertex.wA     = Utilities.Mul(transformA, proxyA.GetVertex(vertex.indexA));
                Vec2 wBLocal;
                vertex.indexB = proxyB.GetSupport(Utilities.MulT(transformB.q, d));
                vertex.wB     = Utilities.Mul(transformB, proxyB.GetVertex(vertex.indexB));
                vertex.w      = vertex.wB - vertex.wA;

                // Iteration count is equated to the number of support point calls.
                ++iter;
                ++_gjkIters;

                // Check for duplicate support points. This is the main termination criteria.
                bool duplicate = false;
                for (int i = 0; i < saveCount; ++i)
                {
                    if (vertex.indexA == saveA[i] && vertex.indexB == saveB[i])
                    {
                        duplicate = true;
                        break;
                    }
                }

                // If we found a duplicate support point we must exit to avoid cycling.
                if (duplicate)
                {
                    break;
                }

                // New vertex is ok and needed.
                ++simplex.m_count;
            }

            _gjkMaxIters = Math.Max(_gjkMaxIters, iter);

            // Prepare output.
            simplex.GetWitnessPoints(out output.pointA, out output.pointB);
            output.distance   = Utilities.Distance(output.pointA, output.pointB);
            output.iterations = iter;

            // Cache the simplex.
            simplex.WriteCache(cache);

            // Apply radii if requested.
            if (input.useRadii)
            {
                float rA = proxyA.m_radius;
                float rB = proxyB.m_radius;

                if (output.distance > rA + rB && output.distance > Single.Epsilon)
                {
                    // Shapes are still no overlapped.
                    // Move the witness points to the outer surface.
                    output.distance -= rA + rB;
                    Vec2 normal = output.pointB - output.pointA;
                    normal.Normalize();
                    output.pointA += rA * normal;
                    output.pointB -= rB * normal;
                }
                else
                {
                    // Shapes are overlapped when radii are considered.
                    // Move the witness points to the middle.
                    Vec2 p = 0.5f * (output.pointA + output.pointB);
                    output.pointA   = p;
                    output.pointB   = p;
                    output.distance = 0.0f;
                }
            }
        }
Ejemplo n.º 7
0
		// TODO_ERIN might not need to return the separation

		float Initialize(SimplexCache cache,
			DistanceProxy proxyA, Sweep sweepA,
			DistanceProxy proxyB, Sweep sweepB,
			float t1)
		{
			m_proxyA = proxyA;
			m_proxyB = proxyB;
			int count = cache.count;
			Utilities.Assert(0 < count && count < 3);

			m_sweepA = sweepA;
			m_sweepB = sweepB;

			Transform xfA, xfB;
			m_sweepA.GetTransform(out xfA, t1);
			m_sweepB.GetTransform(out xfB, t1);

			if (count == 1)
			{
				m_type = SeparationType.e_points;
				Vec2 localPointA = m_proxyA.GetVertex(cache.indexA[0]);
				Vec2 localPointB = m_proxyB.GetVertex(cache.indexB[0]);
				Vec2 pointA = Utilities.Mul(xfA, localPointA);
				Vec2 pointB = Utilities.Mul(xfB, localPointB);
				m_axis = pointB - pointA;
				float s = m_axis.Normalize();
				return s;
			}
			else if (cache.indexA[0] == cache.indexA[1])
			{
				// Two points on B and one on A.
				m_type = SeparationType.e_faceB;
				Vec2 localPointB1 = proxyB.GetVertex(cache.indexB[0]);
				Vec2 localPointB2 = proxyB.GetVertex(cache.indexB[1]);

				m_axis = Utilities.Cross(localPointB2 - localPointB1, 1.0f);
				m_axis.Normalize();
				Vec2 normal = Utilities.Mul(xfB.q, m_axis);

				m_localPoint = 0.5f * (localPointB1 + localPointB2);
				Vec2 pointB = Utilities.Mul(xfB, m_localPoint);

				Vec2 localPointA = proxyA.GetVertex(cache.indexA[0]);
				Vec2 pointA = Utilities.Mul(xfA, localPointA);

				float s = Utilities.Dot(pointA - pointB, normal);
				if (s < 0.0f)
				{
					m_axis = -m_axis;
					s = -s;
				}
				return s;
			}
			else
			{
				// Two points on A and one or two points on B.
				m_type = SeparationType.e_faceA;
				Vec2 localPointA1 = m_proxyA.GetVertex(cache.indexA[0]);
				Vec2 localPointA2 = m_proxyA.GetVertex(cache.indexA[1]);
			
				m_axis = Utilities.Cross(localPointA2 - localPointA1, 1.0f);
				m_axis.Normalize();
				Vec2 normal = Utilities.Mul(xfA.q, m_axis);

				m_localPoint = 0.5f * (localPointA1 + localPointA2);
				Vec2 pointA = Utilities.Mul(xfA, m_localPoint);

				Vec2 localPointB = m_proxyB.GetVertex(cache.indexB[0]);
				Vec2 pointB = Utilities.Mul(xfB, localPointB);

				float s = Utilities.Dot(pointB - pointA, normal);
				if (s < 0.0f)
				{
					m_axis = -m_axis;
					s = -s;
				}
				return s;
			}
		}