Ejemplo n.º 1
0
        public void ApplyAttribtues(PulleyJointDef j)
        {
            j.collideConnected = collideConnected;

            if (maxLength1 != 0.0f)
            {
                j.maxLengthA = maxLength1;
            }
            if (maxLength2 != 0.0f)
            {
                j.maxLengthB = maxLength2;
            }

            if (ratio != 1.0f)
            {
                j.ratio = ratio;
            }
        }
Ejemplo n.º 2
0
        internal PulleyJoint(PulleyJointDef def)
            : base(def)
        {
            _groundAnchor1 = def.groundAnchorA;
            _groundAnchor2 = def.groundAnchorB;
            _localAnchor1  = def.localAnchorA;
            _localAnchor2  = def.localAnchorB;

            Debug.Assert(def.ratio != 0.0f);
            _ratio = def.ratio;

            _ant = def.lengthA + _ratio * def.lengthB;

            _maxLength1 = Math.Min(def.maxLengthA, _ant - _ratio * PulleyJointDef.b2_minPulleyLength);
            _maxLength2 = Math.Min(def.maxLengthB, (_ant - PulleyJointDef.b2_minPulleyLength) / _ratio);

            _impulse       = 0.0f;
            _limitImpulse1 = 0.0f;
            _limitImpulse2 = 0.0f;
        }
        internal PulleyJoint(PulleyJointDef def)
            : base(def)
        {
            _groundAnchor1 = def.groundAnchorA;
            _groundAnchor2 = def.groundAnchorB;
            _localAnchor1 = def.localAnchorA;
            _localAnchor2 = def.localAnchorB;

            Debug.Assert(def.ratio != 0.0f);
            _ratio = def.ratio;

            _ant = def.lengthA + _ratio * def.lengthB;

            _maxLength1 = Math.Min(def.maxLengthA, _ant - _ratio * PulleyJointDef.b2_minPulleyLength);
            _maxLength2 = Math.Min(def.maxLengthB, (_ant - PulleyJointDef.b2_minPulleyLength) / _ratio);

            _impulse = 0.0f;
            _limitImpulse1 = 0.0f;
            _limitImpulse2 = 0.0f;
        }
Ejemplo n.º 4
0
        public static Joint AddJoint(this IJointable ithis, V2DJoint joint, float offsetX, float offsetY)
        {
            Joint result = null;
            JointDef jointDef = null;
            //Body targ0 = ithis.VScreen.bodyMap[joint.Body1];
            //Body targ1 = ithis.VScreen.bodyMap[joint.Body2];
            Body targ0 = GetBody(ithis, joint.Body1);
            Body targ1 = GetBody(ithis, joint.Body2);

            // gears need the first body static
            if (targ0 != null && targ1 != null && targ1.GetType() == BodyType.Static && targ0.GetType() != BodyType.Static)
            {
                Body temp = targ0;
                targ0 = targ1;
                targ1 = temp;
            }

            Vector2 pt0 = new Vector2(joint.X + offsetX, joint.Y + offsetY);

            string name = joint.Name;

            Vector2 anchor0 = new Vector2(pt0.X / V2DScreen.WorldScale, pt0.Y / V2DScreen.WorldScale);
            Vector2 anchor1 = new Vector2();

            switch (joint.Type)
            {
                case V2DJointKind.Distance:
                    Vector2 pt1 = new Vector2(joint.X2 + offsetX, joint.Y2 + offsetY);
                    anchor1 = new Vector2(pt1.X / V2DScreen.WorldScale, pt1.Y / V2DScreen.WorldScale);

                    DistanceJointDef dj = new DistanceJointDef();
                    dj.Initialize(targ0, targ1, anchor0, anchor1);
                    dj.collideConnected = joint.CollideConnected;
                    dj.dampingRatio = joint.DampingRatio;
                    dj.frequencyHz = joint.FrequencyHz;
                    if (joint.Length != -1)
                    {
                        dj.length = joint.Length / V2DScreen.WorldScale;
                    }

                    jointDef = dj;
                    break;

                case V2DJointKind.Revolute:
                    float rot0 = joint.Min; //(typeof(joint["min"]) == "string") ? parseFloat(joint["min"]) / 180 * Math.PI : joint["min"];
                    float rot1 = joint.Max; //(typeof(joint["max"]) == "string") ? parseFloat(joint["max"]) / 180 * Math.PI : joint["max"];

                    RevoluteJointDef rj = new RevoluteJointDef();
                    rj.Initialize(targ0, targ1, anchor0);
                    rj.lowerAngle = rot0;
                    rj.upperAngle = rot1;

                    rj.enableLimit = rot0 != 0 && rot1 != 0;
                    rj.maxMotorTorque = joint.MaxMotorTorque;
                    rj.motorSpeed = joint.MotorSpeed;
                    rj.enableMotor = joint.EnableMotor;

                    jointDef = rj;
                    break;

                case V2DJointKind.Prismatic:
                    float axisX = joint.AxisX;
                    float axisY = joint.AxisY;
                    float min = joint.Min;
                    float max = joint.Max;

                    PrismaticJointDef pj = new PrismaticJointDef();
                    Vector2 worldAxis = new Vector2(axisX, axisY);
                    pj.Initialize(targ0, targ1, anchor0, worldAxis);
                    pj.lowerTranslation = min / V2DScreen.WorldScale;
                    pj.upperTranslation = max / V2DScreen.WorldScale;

                    pj.enableLimit = joint.EnableLimit;
                    pj.maxMotorForce = joint.MaxMotorTorque;
                    pj.motorSpeed = joint.MotorSpeed;
                    pj.enableMotor = joint.EnableMotor;

                    jointDef = pj;
                    break;

                case V2DJointKind.Pully:
                    Vector2 pt2 = new Vector2(joint.X2 + offsetX, joint.Y2 + offsetY);
                    anchor1 = new Vector2(pt2.X / V2DScreen.WorldScale, pt2.Y / V2DScreen.WorldScale);

                    Vector2 groundAnchor0 = new Vector2(joint.GroundAnchor1X / V2DScreen.WorldScale, joint.GroundAnchor1Y / V2DScreen.WorldScale);

                    Vector2 groundAnchor1 = new Vector2(joint.GroundAnchor2X / V2DScreen.WorldScale, joint.GroundAnchor2Y / V2DScreen.WorldScale);

                    float max0 = joint.MaxLength1;
                    float max1 = joint.MaxLength2;

                    float rat = joint.Ratio;

                    PulleyJointDef puj = new PulleyJointDef();
                    puj.Initialize(targ0, targ1, groundAnchor0, groundAnchor1, anchor0, anchor1, rat);
                    puj.maxLengthA = (max0 + max1) / V2DScreen.WorldScale;
                    puj.maxLengthB = (max0 + max1) / V2DScreen.WorldScale;

                    puj.collideConnected = joint.CollideConnected;

                    jointDef = puj;
                    break;

                case V2DJointKind.Gear:
                    GearJointDef gj = new GearJointDef();
                    gj.bodyA = targ0;
                    gj.bodyB = targ1;
                    gj.joint1 = GetFirstGearableJoint(targ0.GetJointList());
                    gj.joint2 = GetFirstGearableJoint(targ1.GetJointList());
                    gj.ratio = joint.Ratio;
                    jointDef = gj;
                    break;
            }

            if (jointDef != null)
            {
                result = SetJointWithReflection(ithis, name, jointDef);

                if (result != null)
                {
                    Dictionary<string, string> dict = new Dictionary<string, string>();
                    dict["name"] = name;
                    result.SetUserData(dict);
                }
            }

            return result;
        }