Ejemplo n.º 1
0
        /// <summary>
        /// Validates the scorecard.
        /// </summary>
        public static bool IsValid(ScoreCard scoreCard)
        {
            // Check if the number of frames has exceeded the maximum allowed.
            if (IsBeyondExtraRound(scoreCard.Length))
            {
                return(false);
            }

            // Validates the extra round
            if (scoreCard.Length == BowlingGameExtenstions.NUM_OF_REGULAR_ROUNDS + BowlingGameExtenstions.EXTRA_ROUNDS)
            {
                int currentFrameIndex = scoreCard.Length - 1;
                // get the frame's type of the previous round.
                FrameTypeEnum previousFrameType = GetFrameType(scoreCard, currentFrameIndex - 1);

                // if the last round is Spare, then having a second try in the extra round is an invalid move.
                if (previousFrameType == FrameTypeEnum.Spare &&
                    scoreCard.GetFrame(currentFrameIndex).Try2 > 0)
                {
                    return(false);
                }
            }

            // validate rest of the frames
            return(AreFramesValid(scoreCard, scoreCard.Length - 1));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Validating a set of frames.
        /// The validation is based on recursion, to adhere the Functional Programming principles.
        /// </summary>
        private static bool AreFramesValid(ScoreCard scoreCards, int length)
        {
            // if the scorecard is empty - it is valid.
            if (length <= 0)
            {
                return(true);
            }

            // return the validity status of the current frames and the rest of the following frames.
            return((scoreCards.GetFrame(length)?.IsValid() ?? false) &&
                   AreFramesValid(scoreCards, length - 1));
        }