Ejemplo n.º 1
0
        private void AutoCreatePlayers()
        {
            if (numOfPlayers <= 0)
            {
                numOfPlayers = RollGenerator.GenerateNumberInRange(2, 5);
            }
            if (_players.Any())
            {
                _players[_players.Count - 1].playerLevel = RollGenerator.GenerateNumberInRange(1, 3);
            }
            for (int count = _players.Count; count < numOfPlayers; count++)
            {
                _players.Add(new Player("Player " + (count + 1)));
                _players[count].playerLevel = RollGenerator.GenerateNumberInRange(1, 5);
            }

            autoRoll = true;
        }
Ejemplo n.º 2
0
        private void RunGame(IList <string> rolls)
        {
            EnterRolls(rolls);

            while (_players.Any(x => !x.gameOver))
            {
                if (!_players[playerTurn].gameOver)
                {
                    if (autoRoll)
                    {
                        int remainingPins = _players[playerTurn].GetRemainingPins();
                        if (remainingPins <= 0 && _players[playerTurn].currentFrame == 9)
                        {
                            remainingPins = 10;
                        }
                        EnterRoll(RollGenerator.GenerateRoll(_players[playerTurn].playerLevel, remainingPins));
                    }
                    else
                    {
                        Console.WriteLine("Enter next roll: ");
                        int roll = Convert.ToInt32(Console.ReadLine());
                        if (roll < 0)
                        {
                            autoRoll = true;
                        }
                        else
                        {
                            EnterRoll(roll);
                        }
                    }

                    PrintScores();
                }
                else
                {
                    AdvanceTurn();
                }
            }
        }