protected override void Spawn(WorldItem item, Vector3 pos, float yaw, Actor instigator, Actor owner, Team team)
        {
            base.Spawn(item, pos, yaw, instigator, owner, team);

            if ((_items != null) && (_items.Length > 0))
            {
                float totalp = 0f;

                foreach (var i in _items)
                {
                    if (i.itemClass != null)
                    {
                        totalp += i.probability;
                    }
                }

                if (totalp > 0)
                {
                    var p = 0f;
                    var r = GameManager.instance.randomNumber;

                    foreach (var i in _items)
                    {
                        if ((i.probability > 0) && (i.itemClass != null))
                        {
                            p += i.probability / totalp;
                            if (r <= p)
                            {
                                item.item = i.itemClass.CreateItem();
                                Loot  loot;
                                Money money;
                                if ((loot = (item.item as Loot)) != null)
                                {
                                    loot.count = GameManager.instance.RandomRange(i.count.x, i.count.y);
                                }
                                else if ((money = (item.item as Money)) != null)
                                {
                                    money.count = GameManager.instance.RandomRange(i.count.x, i.count.y);
                                }
                                break;
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
 protected virtual void Spawn(WorldItem item, Vector3 pos, float yaw, Actor instigator, Actor owner, Team team)
 {
     item.Spawn(this, pos, yaw, instigator, owner, team);
 }