Ejemplo n.º 1
0
        /*
         * This function assigns new information to a new projectile. It takes the bouding box of the
         * target as its argument.
         */
        ProjectileInformation NewProjectile(RectangleF targetBB, int targetIndex)
        {
            //creat a new projectile
            ProjectileInformation newProjectile = new ProjectileInformation();

            //assign all the information to the new projectile
            newProjectile.x = initialXLocation;
            newProjectile.y = initialYLocation;
            newProjectile.boundingBox.Location = new PointF(initialXLocation, initialYLocation);
            newProjectile.boundingBox.Size     = projectileSize;
            newProjectile.targetInstantX       = targetBB.X + targetBB.Width / 2;
            newProjectile.targetInstantY       = targetBB.Y + targetBB.Height / 2;
            newProjectile.startingX            = initialXLocation;
            newProjectile.startingY            = initialYLocation;
            newProjectile.targetSize           = targetBB.Size;
            if (defenseTowerType == DefenseTowerType.Normal)
            {
                newProjectile.image = normalProjectileImage;
            }
            else if (defenseTowerType == DefenseTowerType.LongRange)
            {
                newProjectile.image = longRangeProjectileImage;
            }
            else
            {
                newProjectile.image = missileProjectileImage;
            }
            newProjectile.targetIndex = targetIndex;
            //return the new proejctile
            return(newProjectile);
        }
Ejemplo n.º 2
0
 /*
  * This function resizes the projectile list to a certain size. It takes the new size as its argument.
  */
 void ResizeProjectile(int newSize)
 {
     //create a copy for the current list
     ProjectileInformation[] copy = new ProjectileInformation[newSize];
     if (newSize > projectiles.Length)
     {
         for (int i = HEAD, n = projectiles.Length; i < n; i++)
         {
             copy[i] = projectiles[i];
         }
     }
     else
     {
         for (int i = HEAD; i < newSize; i++)
         {
             copy[i] = projectiles[i];
         }
     }
     //resize the original array
     projectiles = new ProjectileInformation[newSize];
     //transfer what's on the copy to the original array
     for (int i = HEAD; i < newSize; i++)
     {
         projectiles[i] = copy[i];
     }
 }