public void SetEfficiencyLevel(int value) { int oldLevel = EfficiencyImproveLevel; EfficiencyImproveLevel = value; if (EfficiencyImproveLevel != oldLevel) { GameEvents.OnEfficiencyImproveLevelChanged(oldLevel, EfficiencyImproveLevel, this); } }
public void SetEfficiencyLevel(int value) { int oldLevel = EfficiencyImproveLevel; EfficiencyImproveLevel = value; if (EfficiencyImproveLevel != oldLevel) { GameEvents.OnEfficiencyImproveLevelChanged(oldLevel, EfficiencyImproveLevel, this); } }