/// <inheritdoc />
        public async Task <bool> isSessionClaimed(int userId)
        {
            //TODO: There is a potential race here
            if (!await HasSession(userId))
            {
                return(false);
            }

            GameSessionModel session = await GetSessionById(userId);

            if (session == null)
            {
                return(false);
            }

            return(session.isSessionClaimed);
        }
        /// <inheritdoc />
        public async Task <bool> TryClaimSession(Guid sessionGuid)
        {
            //Check if there is a session in the database first.
            if (!await HasSession(sessionGuid))
            {
                return(false);
            }

            GameSessionModel session = await GetSessionByGuid(sessionGuid);

            if (session == null)
            {
                return(false);
            }

            //if it is already claimed we should indicate that the session claiming failed.
            if (session.isSessionClaimed)
            {
                return(false);
            }

            //This will claim it once the database saves
            session.isSessionClaimed = true;

            //At this point we should try to claim it
            int rowAmountChanged = 0;

            try
            {
                rowAmountChanged = await GameSessionContext.SaveChangesAsync();
            }
            catch (Exception e)            //likely a session was made, due to a race condition, and as a result of our concurrency approach it will throw
            {
                //TODO: Log the message, but it's very likely to be MySqlException with duplicate insert error code
            }

            return(rowAmountChanged != 0);
        }