Ejemplo n.º 1
0
        public static CollisionOption Collided(Polygon p1, Polygon p2)
        {
            // check collision for all pair of polygon's lines with each other
            System.Collections.Generic.List <PointF> pointCollision = new System.Collections.Generic.List <PointF>(2);
            CollisionOption collision = new CollisionOption
            {
                Collided = false,
                Points   = null
            };

            for (int current = 0; current < p1.currentPoints.Length; ++current)
            {
                // go through each of the vertices, plus the next vertex in the list
                PointF pc = p1.currentPoints[current];                                   // c for "current"
                PointF pn = p1.currentPoints[(current + 1) % p1.currentPoints.Length];   // n for "next"

                // now we can use these two points (a line) to compare
                // to the other polygon's vertices using polyLine()
                CollisionOption res = PolyLine(p2, pc, pn);
                if (res.Points != null)
                {
                    pointCollision.AddRange(res.Points);
                }
                collision.Collided |= res.Collided;
            }

            // if lines are not collided
            // check one point if it inside polygon
            if (collision.Collided == false)
            {
                // optional: check if the 2nd polygon is INSIDE the first
                bool isInside = PolyPoint(p1, p2.currentPoints[0]);
                // if it inside, collision points are same as second polygon point
                return(new CollisionOption
                {
                    Collided = isInside,
                    Points = isInside ? p2.currentPoints : null
                });
            }
            else // if lines are collided
            {
                // check for vertexes to be inside polygon
                foreach (PointF p in p2.currentPoints)
                {
                    if (PolyPoint(p1, p))
                    {
                        pointCollision.Add(p);
                    }
                }
            }
            collision.Points = pointCollision.ToArray();
            return(collision);
        }
Ejemplo n.º 2
0
        private static CollisionOption PolyLine(Polygon p, PointF p1, PointF p2)
        {
            System.Collections.Generic.List <PointF> pointCollision = new System.Collections.Generic.List <PointF>(2);

            for (int current = 0; current < p.currentPoints.Length; ++current)
            {
                PointF p3 = p.currentPoints[current];                                // current
                PointF p4 = p.currentPoints[(current + 1) % p.currentPoints.Length]; // next

                // check if vertex are inside point
                if (PolyPoint(p, p3))
                {
                    pointCollision.Add(p3);
                }

                // do a Line/Line comparison
                // collect all point where line collide with polygone
                // could be more than 1
                CollisionOption hit = LineLine(p1, p2, p3, p4);
                if (hit.Collided == true)
                {
                    pointCollision.AddRange(hit.Points);
                }

                // check if vertex are inside point
                if (PolyPoint(p, p4))
                {
                    pointCollision.Add(p4);
                }
            }

            // all checking has been passed
            if (pointCollision.Count > 0)// collided
            {
                return(new CollisionOption
                {
                    Collided = true,
                    Points = pointCollision.ToArray()
                });
            }
            else // never got hit
            {
                return(new CollisionOption
                {
                    Collided = false,
                    Points = null
                });
            }
        }
Ejemplo n.º 3
0
        // PAINTING
        private void displayPb_Paint(object sender, PaintEventArgs e)
        {
            graphics.Clear(Color.LightGray);
            try
            {
                // check for collision
                collided?.Dispose();
                Classes.CollisionOption collisionOption = Classes.Polygon.Collided(polygon1, polygon2);
                if (collisionOption.Collided == true)
                {
                    // collision point
                    foreach (var item in collisionOption.Points)
                    {
                        graphics.FillEllipse(Brushes.Red, item.X - 2, item.Y - 2, 4, 4);
                    }
                    // collision area
                    collided      = Classes.Polygon.CollidedZone(collisionOption.Points);
                    currentSquare = collided.S;
                    MaxSquare     = currentSquare;
                }
                else
                {
                    collided      = null;
                    currentSquare = 0;
                }

                // showing all
                polygon1?.Show(graphics);
                polygon2?.Show(graphics);
                collided?.Show(graphics);
                // text
                graphics.DrawString(string.Format(TIME_MESSAGE_FORMAT, timeCounter), this.Font, Brushes.Black, 15, 10);
                graphics.DrawString(string.Format(SQUARE_MESSAGE_FORMAT, currentSquare), this.Font, Brushes.Black, 15, 30);
            }
            catch (System.Exception ex)
            {
                MessageBox.Show(ex.Message, ex.TargetSite.Name, MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1);
                timer.Stop();
                timeCounter = 0;
                return;
            }
        }