Ejemplo n.º 1
0
Archivo: Enemy.cs Proyecto: Skied/Juego
        public void Initialize(Animation animation, Vector2 position)
        {
            // Load the enemy ship texture
            EnemyAnimation = animation;

            // Set the position of the enemy
            Position = position;

            // We initialize the enemy to be active so it will be update in the game
            Active = true;

            // Set the health of the enemy
            Health = 1;

            // Set the amount of damage the enemy can do
            Damage = 1;

            // Set how fast the enemy moves
            enemyMoveSpeed = 6f;

            // Set the score value of the enemy
            Value = 10;
        }
Ejemplo n.º 2
0
Archivo: Game1.cs Proyecto: Skied/Juego
        private void AddEnemy()
        {
            // Create the animation object
            Animation enemyAnimation = new Animation();

            // Initialize the animation with the correct animation information
            enemyAnimation.Initialize(enemyTexture, Vector2.Zero, 47, 61, 8, 30, Color.White, 1f, true);

            // Randomly generate the position of the enemy
            Vector2 position = new Vector2(GraphicsDevice.Viewport.X + enemyTexture.Width / 2, random.Next(100, GraphicsDevice.Viewport.Y - 100));

            // Create an enemy
            Enemy enemy = new Enemy();

            // Initialize the enemy
            enemy.Initialize(enemyAnimation, position);

            // Add the enemy to the active enemies list
            enemies.Add(enemy);
        }