protected override void LoadContent() { models = ModelList.GetInstance(); spriteBatch = new SpriteBatch(GraphicsDevice); texture = Game.Content.Load<Texture2D>("bomberHUD"); spriteFont = Game.Content.Load<SpriteFont>("myFont"); base.LoadContent(); }
public static ModelList GetInstance() { if (instance == null) instance = new ModelList(); return instance; }
/// <summary> /// Dovoluje inicializovat v�ci pot�ebn� p�ed samotn�m spu�t�n�m. /// </summary> protected override void Initialize() { // Va�i inicializa�n� logiku p�idejte zde menuSession = new MenuSession(this); worldSession = new LevelBase(this); float aspectRatio = graphics.GraphicsDevice.Viewport.Width / (float)graphics.GraphicsDevice.Viewport.Height; // inicializace kamery a urceni pocatecni pozice camera = new Camera(aspectRatio); camera.CameraPosition = new Vector3(0, 100, 100); models = ModelList.GetInstance(); models.Camera = camera; base.Initialize(); }
public void Initialize(Game game) { models = (new LevelGenerator()).GenerateLevel(game); models.Hud = new HUD(game); base.Initialize(); }
public override void InitializeScreenComponents() { gameSession = new LevelBase(ScreenManager.Game); float aspectRatio = ScreenManager.GraphicsDevice.Viewport.Width / (float)ScreenManager.GraphicsDevice.Viewport.Height; // inicializace kamery a urceni pocatecni pozice camera = new Camera(aspectRatio); models = ModelList.GetInstance(); models.Camera = camera; }
public static void Clean() { _instance = null; }