public void startGame(List <ConnectedPlayer> players)
        {
            singleton    = this;
            protocol     = gameMaster.protocol;
            gamePlaying  = true;
            this.players = players;

            StartCoroutine(updateGameStatus());
            broadcastBoard(protocol.sendBoardInit);
        }
 public override void initProtocol(CommProtocol protocol)
 {
     this.protocol = (BombermanProtocol)protocol;
 }