Ejemplo n.º 1
0
        public static bool WriteWorldDataPacketToDisk(BokuShared.Wire.WorldDataPacket packet, byte[] thumbnailBytes, DateTime timeStamp)
        {
            Stream file = null;

            try
            {
                // Check for presence of the essential world data
                if (packet == null)
                {
                    return(false);
                }
                if (packet.WorldXmlBytes == null)
                {
                    return(false);
                }
                if (packet.StuffXmlBytes == null)
                {
                    return(false);
                }

                // Read in contents of world xml buffer
                Xml.XmlWorldData xmlWorldData = Xml.XmlWorldData.Load(packet.WorldXmlBytes);
                if (xmlWorldData == null)
                {
                    return(false);
                }

                xmlWorldData.overrideLastWriteTime = timeStamp;

                xmlWorldData.id            = packet.WorldId;
                xmlWorldData.stuffFilename = BokuGame.DownloadsStuffPath + xmlWorldData.Filename;

                // Non-essential file: Write thumbnail image to disk
                if (thumbnailBytes != null)
                {
                    string ext           = Storage4.TextureExt(thumbnailBytes);
                    string thumbFilename = xmlWorldData.GetImageFilenameWithoutExtension() + "." + ext;
                    file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + BokuGame.DownloadsPath + thumbFilename);
                    file.Write(thumbnailBytes, 0, thumbnailBytes.Length);
                    Storage4.Close(file);
                    file = null;
                }

                // Cubeworld virtual terrain map
                if (packet.VirtualMapBytes != null)
                {
                    file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + xmlWorldData.xmlTerrainData2.virtualMapFile);
                    file.Write(packet.VirtualMapBytes, 0, packet.VirtualMapBytes.Length);
                    Storage4.Close(file);
                    file = null;
                }

                // Write stuff xml to disk
                file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + xmlWorldData.stuffFilename);
                file.Write(packet.StuffXmlBytes, 0, packet.StuffXmlBytes.Length);
                Storage4.Close(file);
                file = null;

                // Clear virtual genre bits because they should not be stored.
                xmlWorldData.genres &= ~(int)Genres.Virtual;
                xmlWorldData.genres &= ~(int)Genres.Favorite;

                // Serialize xmlWorldData to disk
                string fullPath = BokuGame.Settings.MediaPath + BokuGame.DownloadsPath + xmlWorldData.Filename;
                xmlWorldData.Save(fullPath, XnaStorageHelper.Instance);

                Instrumentation.RecordEvent(Instrumentation.EventId.LevelDownloaded, xmlWorldData.name);

                return(true);
            }
            catch
            {
                if (file != null)
                {
                    Storage4.Close(file);
                }

                return(false);
            }
        }