public static bool WriteWorldDataPacketToDisk(BokuShared.Wire.WorldDataPacket packet, byte[] thumbnailBytes, DateTime timeStamp) { Stream file = null; try { // Check for presence of the essential world data if (packet == null) { return(false); } if (packet.WorldXmlBytes == null) { return(false); } if (packet.StuffXmlBytes == null) { return(false); } // Read in contents of world xml buffer Xml.XmlWorldData xmlWorldData = Xml.XmlWorldData.Load(packet.WorldXmlBytes); if (xmlWorldData == null) { return(false); } xmlWorldData.overrideLastWriteTime = timeStamp; xmlWorldData.id = packet.WorldId; xmlWorldData.stuffFilename = BokuGame.DownloadsStuffPath + xmlWorldData.Filename; // Non-essential file: Write thumbnail image to disk if (thumbnailBytes != null) { string ext = Storage4.TextureExt(thumbnailBytes); string thumbFilename = xmlWorldData.GetImageFilenameWithoutExtension() + "." + ext; file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + BokuGame.DownloadsPath + thumbFilename); file.Write(thumbnailBytes, 0, thumbnailBytes.Length); Storage4.Close(file); file = null; } // Cubeworld virtual terrain map if (packet.VirtualMapBytes != null) { file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + xmlWorldData.xmlTerrainData2.virtualMapFile); file.Write(packet.VirtualMapBytes, 0, packet.VirtualMapBytes.Length); Storage4.Close(file); file = null; } // Write stuff xml to disk file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + xmlWorldData.stuffFilename); file.Write(packet.StuffXmlBytes, 0, packet.StuffXmlBytes.Length); Storage4.Close(file); file = null; // Clear virtual genre bits because they should not be stored. xmlWorldData.genres &= ~(int)Genres.Virtual; xmlWorldData.genres &= ~(int)Genres.Favorite; // Serialize xmlWorldData to disk string fullPath = BokuGame.Settings.MediaPath + BokuGame.DownloadsPath + xmlWorldData.Filename; xmlWorldData.Save(fullPath, XnaStorageHelper.Instance); Instrumentation.RecordEvent(Instrumentation.EventId.LevelDownloaded, xmlWorldData.name); return(true); } catch { if (file != null) { Storage4.Close(file); } return(false); } }