private void UpdatePredator(Predator predator, Velocity velocity, Settings settings)
        {
            predator.Velocity    = BoidHelper.AdjustVelocity(velocity, settings.MaxVelocityBoid);
            predator.Position.X += velocity.X;
            predator.Position.Y += velocity.Y;

            //Out of bounce
            predator.Position.X = (predator.Position.X > 100) ? predator.Position.X - 100 : (predator.Position.X < 0) ? predator.Position.X + 100 : predator.Position.X;
            predator.Position.Y = (predator.Position.Y > 100) ? predator.Position.Y - 100 : (predator.Position.Y < 0) ? predator.Position.Y + 100 : predator.Position.Y;

            //Angle
            predator.Velocity.Deg = Math.Atan2(predator.Position.Y, predator.Position.X) * 180.0 / Math.PI;
        }
        public void CalculateNewVelocityForPredators(List <Predator> predators, Settings settings)
        {
            foreach (var predator in predators)
            {
                var newVelocity = new Velocity
                {
                    X = BoidHelper.GetRandomNumber(0, -1),
                    Y = -1
                };

                UpdatePredator(predator, newVelocity, settings);
            }
        }
        public Predator CreateNewPredator()
        {
            var predator = new Predator
            {
                Position = new Position {
                    X = BoidHelper.GetRandomNumber(0, 800), Y = BoidHelper.GetRandomNumber(0, 600)
                },
                Velocity = new Velocity {
                    X = BoidHelper.GetRandomNumber(-10, 10), Y = BoidHelper.GetRandomNumber(-10, 10)
                }
            };

            predator.Velocity = BoidHelper.AdjustVelocity(predator.Velocity, 5);

            //Out of bounce
            predator.Position.X = (predator.Position.X > 800) ? predator.Position.X - 800 : (predator.Position.X < 0) ? predator.Position.X + 800 : predator.Position.X;
            predator.Position.Y = (predator.Position.Y > 600) ? predator.Position.Y - 600 : (predator.Position.Y < 0) ? predator.Position.Y + 600 : predator.Position.Y;


            //Angle
            predator.Velocity.Deg = Math.Atan2(predator.Position.Y, predator.Position.X) * 180.0 / Math.PI;

            return(predator);
        }