Ejemplo n.º 1
0
        /// <summary>
        /// method for joining game
        /// </summary>
        /// <param name="user">the user which is joining the game, contains a UserToken and a TimeLimit. </param>
        /// <returns>return a GameID. </returns>
        public joinReturn JoinGame(JoinType user)
        {
            if (user.TimeLimit < 5 || user.TimeLimit > 120)
            {
                SetStatus(Forbidden);
                return(null);
            }
            // need UserToken, GameID, TimeLimit, Player1.
            else
            {
                using (SqlConnection conn = new SqlConnection(BoggleDB))
                {
                    conn.Open();
                    using (SqlTransaction trans = conn.BeginTransaction())
                    {
                        // Here, the SqlCommand is a select query.  We are interested in whether item.UserID exists in
                        // the Users table.
                        using (SqlCommand command = new SqlCommand(getPath("check"), conn, trans))
                        {
                            command.Parameters.AddWithValue("@UserID", user.UserToken);

                            // This executes a query (i.e. a select statement).  The result is an
                            // SqlDataReader that you can use to iterate through the rows in the response.
                            using (SqlDataReader reader = command.ExecuteReader())
                            {
                                if (!reader.HasRows)
                                {
                                    SetStatus(Forbidden);
                                    reader.Close();
                                    return(null);
                                }
                            }
                        }
                        // select all data when the game only has player1
                        using (SqlCommand command = new SqlCommand(getPath("checkStatus"), conn, trans))
                        {
                            using (SqlDataReader reader = command.ExecuteReader())
                            {
                                // if the table does not have player1
                                if (reader.HasRows == false)
                                {
                                    reader.Close();
                                    // insert player1 and timelimit into Games table
                                    using (SqlCommand cmd = new SqlCommand(getPath("joinAdd1"), conn, trans))
                                    {
                                        cmd.Parameters.AddWithValue("@Player1", user.UserToken);
                                        cmd.Parameters.AddWithValue("@TimeLimit", user.TimeLimit);
                                        // set the return info
                                        joinReturn info = new joinReturn();
                                        info.GameID = cmd.ExecuteScalar().ToString();
                                        SetStatus(Accepted);
                                        trans.Commit();
                                        return(info);
                                    }
                                }
                                // if the table has player1
                                else
                                {
                                    int TimeLimit = 0;
                                    int GameID    = 0;
                                    // read to get player1's information
                                    reader.Read();
                                    Int32.TryParse(reader["GameID"].ToString(), out GameID);
                                    Int32.TryParse(reader["TimeLimit"].ToString(), out TimeLimit);
                                    String checkToken = reader["Player1"].ToString();
                                    // check user token valid or not
                                    if (checkToken == user.UserToken)
                                    {
                                        SetStatus(Conflict);
                                        return(null);
                                    }
                                    reader.Close();
                                    // when the game need to add player2, insert player2, timelimit, board, startTime
                                    using (SqlCommand cmd = new SqlCommand(getPath("joinAdd2"), conn, trans))
                                    {
                                        int timeLimit = (TimeLimit + user.TimeLimit) / 2;
                                        cmd.Parameters.AddWithValue("@GameID", GameID);
                                        cmd.Parameters.AddWithValue("@Player2", user.UserToken);
                                        cmd.Parameters.AddWithValue("@TimeLimit", timeLimit);
                                        cmd.Parameters.AddWithValue("@Board", new BoggleBoard().ToString());
                                        cmd.Parameters.AddWithValue("@StartTime", DateTime.Now);
                                        // We execute the command with the ExecuteScalar method, which will return to
                                        // us the requested auto-generated ItemID.
                                        // return info
                                        joinReturn info = new joinReturn();
                                        info.GameID = cmd.ExecuteScalar().ToString();
                                        SetStatus(Created);
                                        trans.Commit();
                                        return(info);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// method for joining game
 /// </summary>
 /// <param name="user">the user which is joining the game, contains a UserToken and a TimeLimit. </param>
 /// <returns>return a GameID. </returns>
 public joinReturn JoinGame(JoinType user)
 {
     lock (sync)
     {
         if (!users.ContainsKey(user.UserToken) || user.TimeLimit < 5 || user.TimeLimit > 120)
         {
             SetStatus(Forbidden);
             return(null);
         }
         else
         {
             if (games.Count == 0)
             {
                 Game firstGame = new Game();
                 firstGame.GameID              = (games.Count + 1) + "";
                 firstGame.GameState           = "pending";
                 games[(games.Count + 1) + ""] = firstGame;
             }
             Game game = games[(games.Count) + ""];
             if (game.player1 != null)
             {
                 if (game.player1.UserToken == user.UserToken)
                 {
                     SetStatus(Conflict);
                     return(null);
                 }
                 game.GameState = "active";
                 Player player2 = new Player();
                 player2.UserToken  = user.UserToken;
                 player2.TimeLimit  = user.TimeLimit;
                 player2.GameID     = game.GameID;
                 player2.Nickname   = users[user.UserToken].Nickname;
                 game.player2       = player2;
                 game.player1.words = new List <WordsPlayed>();
                 game.player2.words = new List <WordsPlayed>();
                 int avgTimeLimit = (game.player1.TimeLimit + game.player2.TimeLimit) / 2;
                 game.TimeLimit = avgTimeLimit;
                 string gameID         = games[games.Count + ""].GameID;
                 Game   newPendingGame = new Game();
                 newPendingGame.GameState      = "pending";
                 newPendingGame.GameID         = (games.Count + 1) + "";
                 games[(games.Count + 1) + ""] = newPendingGame;
                 game.boggleboard = new BoggleBoard();
                 game.startTime   = DateTime.Now;
                 users[game.player2.UserToken] = player2;
                 joinReturn info = new joinReturn();
                 info.GameID = gameID;
                 SetStatus(Created);
                 return(info);
             }
             else
             {
                 Player player1 = new Player();
                 player1.UserToken             = user.UserToken;
                 player1.TimeLimit             = user.TimeLimit;
                 player1.Nickname              = users[user.UserToken].Nickname;
                 game.TimeLimit                = player1.TimeLimit;
                 player1.GameID                = game.GameID;
                 game.player1                  = player1;
                 users[game.player1.UserToken] = player1;
                 joinReturn info = new joinReturn();
                 info.GameID = game.GameID;
                 SetStatus(Accepted);
                 return(info);
             }
         }
     }
 }