Ejemplo n.º 1
0
        /// <summary>
        /// Takes a valid game ID and process Boggle game logic and returns a score based on word evaluation.
        /// </summary>
        /// <param name="games"></param>
        /// <param name="GameID"></param>
        /// <returns></returns>
        public PlayResponse PlayWord(PlayRequest games, string GamedID, out HttpStatusCode status)
        {
            string word = games.Word;
            string trimmed;

            // Various types of condition checks for request object, played word and game ID
            if (word == null || (trimmed = word.Trim()).Length == 0 || games.UserToken == null)
            {
                status = Forbidden;
                return(null);
            }
            if (!Int32.TryParse(GamedID, out int id))
            {
                status = Forbidden;
                return(null);
            }

            PlayResponse response = new PlayResponse();

            using (SqlConnection conn = new SqlConnection(BoggleDB))
            {
                conn.Open();
                using (SqlTransaction trans = conn.BeginTransaction())
                {
                    if (!IsUserTokenValid(games.UserToken, conn, trans) || id < 1 || id > GetRecentGameID(conn, trans) ||
                        !IsPlayerInGame(games.UserToken, conn, trans, id))
                    {
                        status = Forbidden;
                        return(null);
                    }

                    if (ComputeTimeLeft(id, conn, trans) < 1)
                    {
                        status = Conflict;
                        return(null);
                    }

                    // If everything is fine at this point, insert the played word into DB
                    using (SqlCommand comm = new SqlCommand("INSERT INTO Words (Word, Player, GameID, Score) VALUES (@Word, @Player, @GameID, @Score)", conn, trans))
                    {
                        BoggleBoard        board      = FetchBoard(id, conn, trans);
                        List <WordsPlayed> playedList = FetchWords(games.UserToken, id, conn, trans);

                        // Compute score with gameboard and played word list
                        int score = ComputeScore(trimmed, board, playedList);
                        comm.Parameters.AddWithValue("@Word", trimmed);
                        comm.Parameters.AddWithValue("@Player", games.UserToken);
                        comm.Parameters.AddWithValue("@GameID", id);
                        comm.Parameters.AddWithValue("@Score", score);
                        // Compose response message
                        response.Score = score;
                        comm.ExecuteNonQuery();
                    }

                    trans.Commit();
                }
            }
            status = OK;
            return(response);
        }
        /// <summary>
        /// Handles the request after all relevant info has been parsed out
        /// </summary>
        /// <param name="line"></param>
        /// <param name="p"></param>
        private void ProcessRequest(string line, object p = null)
        {
            String result = "";

            // this handles 'make user' request
            if (makeUserPattern.IsMatch(firstLine))
            {
                UserNickames name = JsonConvert.DeserializeObject <UserNickames>(line);
                dynamic      user = new BoggleService().Register(name, out HttpStatusCode status);
                result = ComposeResponse(user, status);
            }
            // this handles 'join game' request
            else if (joinGamePattern.IsMatch(firstLine))
            {
                GameRequest  request  = JsonConvert.DeserializeObject <GameRequest>(line);
                JoinResponse response = new BoggleService().Join(request, out HttpStatusCode status);
                result = ComposeResponse(response, status);
            }
            // this handles 'update game status' with brief parameter on or off
            else if (updateNoBriefPattern.IsMatch(firstLine) || updateBriefPattern.IsMatch(firstLine))
            {
                Match  m;
                string gameID     = "";
                string briefParam = null;
                string brief      = "";

                // if brief parameter is not provided
                if (updateNoBriefPattern.Match(firstLine).Success)
                {
                    m      = updateNoBriefPattern.Match(firstLine);
                    gameID = m.Groups[1].ToString();
                }

                // or not provided, parse brief parameter
                if (updateBriefPattern.Match(firstLine).Success)
                {
                    m = updateBriefPattern.Match(firstLine);

                    // game ID is embedded in first group of regex pattern
                    gameID = m.Groups[1].ToString();

                    // brief parameter is embedded in second group of regex pattern
                    briefParam = m.Groups[2].ToString();

                    // remove irrelevent strings
                    brief = briefParam.Substring(7);
                }

                GameStatus     response;
                HttpStatusCode status;
                if (briefParam == null)
                {
                    response = new BoggleService().Update(gameID, "No", out status);
                }
                else
                {
                    response = new BoggleService().Update(gameID, brief, out status);
                }

                result = ComposeResponse(response, status);
            }
            // this handles playword request
            else if (playWordPattern.IsMatch(firstLine))
            {
                string       gameID   = playWordPattern.Match(firstLine).Groups[1].ToString();
                PlayRequest  request  = JsonConvert.DeserializeObject <PlayRequest>(line);
                PlayResponse response = new BoggleService().PlayWord(request, gameID, out HttpStatusCode status);
                result = ComposeResponse(response, status);
            }
            // this handles cancel game request
            else if (cancelPattern.IsMatch(firstLine))
            {
                UserObject user = JsonConvert.DeserializeObject <UserObject>(line);
                new BoggleService().CancelJoinRequest(user, out HttpStatusCode status);
                result = ComposeResponse(null, status);
            }
            // capturing whatever string requests that does not match any of the above regex patterns
            else
            {
                result = "HTTP/1.1 " + "403" + " Forbidden" + "\r\n\r\n";
            }
            socket.BeginSend(result, (x, y) => { socket.Shutdown(SocketShutdown.Both); }, null);
        }