internal VectorImage AddLayer() { VectorImage img = new VectorImage(); layers.Add(img); img.Name = "Layer " + layers.Count; return(img); }
internal void RemoveLayer(VectorImage img) { layers.Remove(img); if (layers.Count == 0) { AddLayer(); } if (selectedLayer >= layers.Count) { selectedLayer = layers.Count - 1; } }
internal void Set(VectorImage img) { selectedLayer = layers.IndexOf(img); }