public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(((short)(m_doorsOnMap.Count))); int doorsOnMapIndex; for (doorsOnMapIndex = 0; (doorsOnMapIndex < m_doorsOnMap.Count); doorsOnMapIndex = (doorsOnMapIndex + 1)) { writer.WriteInt(m_doorsOnMap[doorsOnMapIndex]); } writer.WriteShort(((short)(m_houseInstances.Count))); int houseInstancesIndex; for (houseInstancesIndex = 0; (houseInstancesIndex < m_houseInstances.Count); houseInstancesIndex = (houseInstancesIndex + 1)) { HouseInstanceInformations objectToSend = m_houseInstances[houseInstancesIndex]; objectToSend.Serialize(writer); } }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); int doorsOnMapCount = reader.ReadUShort(); int doorsOnMapIndex; m_doorsOnMap = new System.Collections.Generic.List <int>(); for (doorsOnMapIndex = 0; (doorsOnMapIndex < doorsOnMapCount); doorsOnMapIndex = (doorsOnMapIndex + 1)) { m_doorsOnMap.Add(reader.ReadInt()); } int houseInstancesCount = reader.ReadUShort(); int houseInstancesIndex; m_houseInstances = new System.Collections.Generic.List <HouseInstanceInformations>(); for (houseInstancesIndex = 0; (houseInstancesIndex < houseInstancesCount); houseInstancesIndex = (houseInstancesIndex + 1)) { HouseInstanceInformations objectToAdd = new HouseInstanceInformations(); objectToAdd.Deserialize(reader); m_houseInstances.Add(objectToAdd); } }