Ejemplo n.º 1
0
 public void LaunchChangeMap(int mapId)
 {
     if (m_Account.Path != null)
         m_Account.Path.ClearStack();
     m_MapId = -1;
     ChangeMapMessage msg = new ChangeMapMessage(mapId);
     m_Account.SetStatus(Status.Busy);
     m_Account.SocketManager.Send(msg);
     Thread t = new Thread(new ThreadStart(CheckMapChange));
     t.Start();
 }
Ejemplo n.º 2
0
 public void LaunchChangeMap(int mapId)
 {
     //if (AutoTimeout)
     //    m_Account.Game.Character.State.SetTimeout(StateEnum.Context, false, TimeoutMin, TimeoutMax);
     using (BigEndianWriter writer = new BigEndianWriter())
     {
         ChangeMapMessage msg = new ChangeMapMessage(mapId);
         msg.Serialize(writer);
         MessagePackaging pack = new MessagePackaging(writer);
         pack.Pack((int)msg.ProtocolID);
         m_Account.SocketManager.Send(pack.Writer.Content);
     }
 }