Ejemplo n.º 1
0
        /// <summary>
        /// 保存地图信息到本地持久
        /// </summary>
        public static void SaveMap()
        {
            if (_mapInfo.Count == 0)
            {
                return;
            }
            Map map = new Map();

            map._mapInfo = _mapInfo;
            GameInfoSaveManager.SaveClassInfo <Map>("BlockPuzzleMap", map);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 保存信息
        /// </summary>
        /// <param name="mapInfo"></param>
        public static void SaveMap(List <List <int> > mapInfo)
        {
            GameInfoSaveManager.StartGetSaveInfo();
            if (mapInfo.Count != virticalCount)
            {
                Debug.LogWarning("地图高度不正确");
                return;
            }
            if (mapInfo[0].Count != HorizontalCount)
            {
                Debug.LogWarning("地图宽度不正确");
                return;
            }
            if (_mapInfo.Count == 0)
            {
                GetMap();                     //获取位置信息 x y 坐标
            }
            List <List <MapSingleInfo> > InspectormapInfo = new List <List <MapSingleInfo> >();

            for (int i = 0; i < mapInfo.Count; i++)
            {
                List <MapSingleInfo> temp = new List <MapSingleInfo>();
                for (int j = 0; j < mapInfo[i].Count; j++)
                {
                    MapSingleInfo elem = SetElemInfo(_mapInfo[i][j].PosX, _mapInfo[i][j].Posy.ToString(), ColorType.ColorWood, i, j, mapInfo[i][j]);
                    temp.Add(elem);
                }
                InspectormapInfo.Add(temp);
            }
            Map map = new Map();

            map._mapInfo = InspectormapInfo;
            _mapInfo     = InspectormapInfo;
            string currentIndex = ShapManager.currentIndex.ToString();

            GameInfoSaveManager.SaveAttributeInfo("currentIndex", currentIndex);
            GameInfoSaveManager.SaveClassInfo <Map>("BlockPuzzleMap", map);
            GameInfoSaveManager.EndSetSaveInfo();
        }
Ejemplo n.º 3
0
        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitMap()
        {
            try
            {
                ShapManager.currentIndex = int.Parse(GameInfoSaveManager.GetAttributeInfo("currentIndex"));
            }
            catch
            {
                ShapManager.currentIndex = 0;
            }
            Debug.Log("获取生成进度");
            Map map = GameInfoSaveManager.GetClassInfo <Map>("BlockPuzzleMap");

            if (map == null)
            {
                SetDefaultMap();
                Debug.Log("设置默认地图信息");
            }
            else
            {
                _mapInfo = map._mapInfo;
                Debug.Log("读取已储存的地图信息");
            }
        }
Ejemplo n.º 4
0
 /// <summary>
 /// 结束游戏 保存游戏数据
 /// </summary>
 private void OnDestroy()
 {
     // MapHelper.SaveMap();
     GameInfoSaveManager.EndSetSaveInfo();
 }
Ejemplo n.º 5
0
 /// <summary>
 /// 游戏开始获取存储数据
 /// </summary>
 private void Awake()
 {
     GameInfoSaveManager.StartGetSaveInfo();
 }