Ejemplo n.º 1
0
 private void Settlement(ref BlackjackHandData blackjackHandData)
 {
     Player.hand.SetHandValues();
     Dealer.hand.SetHandValues();
     //SETTLE SPLIT HAND
     if (Player.splitHand != null)
     {
         if (Player.splitHand.handValues.Last() > Dealer.hand.handValues.Last())
         {
             Console.WriteLine("Game Result: Player Wins Split Hand");
             Player.Chips += Player.SplitHandStake * 2;
             //Player Wins Split Hand
             blackjackHandData.SplitGameResult = "W";
         }
         else if (Player.splitHand.handValues.Last() < Dealer.hand.handValues.Last())
         {
             Console.WriteLine("Game Result: Dealer Wins Split Hand");
             blackjackHandData.SplitGameResult = "L";
         }
         else
         {
             Console.WriteLine("Game Result: TIE Split Hand");
             Player.Chips += Player.SplitHandStake;
             blackjackHandData.SplitGameResult = "D";
         }
     }
     //If player hand value > dealers player wins
     if (Player.hand.handValues.Last() > Dealer.hand.handValues.Last())
     {
         Console.WriteLine("Game Result: Player Wins");
         Player.Chips += Player.Stake * 2;
         //Player Wins
         blackjackHandData.GameResult = "W";
     }
     //If player hand value < dealers player wins
     else if (Player.hand.handValues.Last() < Dealer.hand.handValues.Last())
     {
         Console.WriteLine("Game Result: Dealer Wins");
         blackjackHandData.GameResult = "L";
     }
     //If player hand value == dealers player ties
     else
     {
         Console.WriteLine("Game Result: TIE");
         Player.Chips += Player.Stake;
         blackjackHandData.GameResult = "D";
     }
     Console.WriteLine($"Player Chips:\t{Player.Chips}");
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Launches simulation with chosen parameters
        /// </summary>
        public void RunGame()
        {
            //Game is initialised
            InitialiseGame(_options.StrategyName);

            //Create file and write first line
            //File saved in data folder
            string       filename = $"{Player.StrategyName}_hands({_options.HandsToBePlayed})shuffleFrequency({_options.CardCountWhenToShuffle})deckSize({_options.DeckSize}).csv";
            StreamWriter f        = InitialiseStreamWriter(filename, _options.FilePath);

            //BlackjackHandData blackjackHandData = new BlackjackHandData();

            //A card is burnt
            _burntCards.Add(Deck.Cards.Pop());

            //Play n hands, where n is the amount of hands to be played chosen by user
            for (int i = 0; i < _options.HandsToBePlayed; i++)
            {
                BlackjackHandData blackjackHandData = new BlackjackHandData();
                Console.WriteLine($"-------------------------------------------------Hand Number:\t{HandsPlayed}---------------------------------------------------");//CONSOLE HAND SEPARATOR
                //shuffle check     Shuffles first turn available when cards left are smaller than the number specified
                if (Deck.Cards.Count < _options.CardCountWhenToShuffle)
                {
                    Deck = new Deck(_options.DeckSize);

                    //Shuffle deck and burn a card
                    Deck.FisherYatesShuffle();
                    _burntCards.Clear();
                    _burntCards.Add(Deck.Cards.Pop());

                    //Update count according to burnt card
                    Player.UpdateCount(Deck, _burntCards, Dealer.upCard);
                }

                //Write pre hand counts to console
                Console.Write("Pre hand counts:\t");
                foreach (var t in Player.Count)
                {
                    Console.Write($"{t}\t");
                }
                Console.WriteLine();

                //Store counts and deck has for file
                blackjackHandData.FirstCountBeforeHand          = Player.Count[0];
                blackjackHandData.CurrentTurnDeckHash           = Deck.GetDeckHash();
                blackjackHandData.AmountOfCardsInDeckBeforeTurn = Deck.Cards.Count;
                blackjackHandData.PlayersDecisions          = "";
                blackjackHandData.PlayersSplitHandDecisions = "";
                blackjackHandData.DealersDecisions          = "";
                blackjackHandData.DoesPlayerSplit           = "N";
                blackjackHandData.PlayerStartingChips       = Player.Chips;

                //Get Bet function
                Player.AddBet(Player.CalculateBet(_options.MinBet, _options.MaxBet), ref Player.Stake);

                //Save data
                blackjackHandData.CountZeroAtTimeOfBet = Player.Count[0];
                blackjackHandData.CountOneAtTimeOfBet  = Player.Count[1];
                blackjackHandData.PlayerStake          = Player.Stake;

                //Write player stake to console
                Console.WriteLine($"Player's starting stake:\t{Player.Stake}");

                //Deal Cards
                DealHand();

                //Save Data
                blackjackHandData.PlayersStartingHandPreSplit = Player.hand.ToString();

                //Set Starting Hand Values for file
                blackjackHandData.PlayersStartingHardHandValue = Player.hand.handValues.First();//FOR FILE
                blackjackHandData.PlayersStartingSoftHandValue =
                    Player.hand.handValues.Count > 1 ? Player.hand.handValues.Last() : 0;

                //Dealer reveals upcard //Reference to first card in hand
                Dealer.upCard = Dealer.hand.cards[0];

                Console.WriteLine($"Dealer's Up Card is: {Dealer.upCard}");
                Console.WriteLine($"Player's cards are: {Player.hand}");

                //Check naturals
                UpdateHandValues();
                Player.UpdateCount(Deck, _burntCards, Dealer.upCard);

                if (!CheckNaturals(ref blackjackHandData))
                {
                    //Player reacts, can double down or split here
                    Player.React(Dealer.upCard, ref Player.CurrentState, Player.hand, Player.Count);

                    //PLAY SPLIT HANDS
                    if (Player.CurrentState == PlayerState.Split)
                    {
                        PlaySplitHand(ref blackjackHandData);
                    }

                    //PLAY REGULAR HAND
                    Player.React(Dealer.upCard, ref Player.CurrentState, Player.hand, Player.Count);

                    //IF PLAYER SPLIT ACES, STAND
                    if (Player.splitHand != null && Player.splitHand.cards.First().Face == Face.Ace)
                    {
                        Player.CurrentState = PlayerState.Stand;
                    }
                    blackjackHandData.PlayersDecisions += Player.CurrentState + "/";//FOR FILE

                    //IF PLAYER DOUBLE DOWNS, STAND OR BUST
                    if (Player.CurrentState == PlayerState.DoubleDown)
                    {
                        Player.AddBet(Player.Stake, ref Player.Stake);
                        HitPlayer(Player);
                        Console.WriteLine($"Player DOUBLES DOWN:\t{Player.hand.cards.Last()}");
                        Console.WriteLine($"Player's stake after DD:\t{Player.Stake}");
                        Console.WriteLine($"Player's Hand:\t{Player.hand}\t{Player.hand.handValues.Max()}");
                        //STAND IF DOUBLE DOWN AND PLAYER < 21
                        Player.CurrentState = Player.hand.handValues.First() <= 21 ? PlayerState.Stand : PlayerState.Bust;
                    }

                    //WHILE PLAYER ISN'T BUST OR STANDING
                    while (Player.CurrentState != PlayerState.Bust && Player.CurrentState != PlayerState.Stand)
                    {
                        if (Player.CurrentState == PlayerState.Hit)
                        {
                            HitPlayer(Player);
                            Console.WriteLine($"Player Hits:\t{Player.hand.cards.Last()}\t{Player.hand.handValues.Last()}");
                            if (Player.hand.handValues.First() > 21)
                            {
                                Player.CurrentState = PlayerState.Bust;
                            }
                        }
                        Player.React(Dealer.upCard, ref Player.CurrentState, Player.hand, Player.Count);
                        blackjackHandData.PlayersDecisions += Player.CurrentState + "/";//FOR FILE
                    }
                    Console.WriteLine($"PLAYER REACTS:\t{Player.CurrentState}\t{Player.hand.handValues.Last()}");
                    //If player is bust, player loses his bet and hand is over
                    if (Player.CurrentState == PlayerState.Bust)
                    {
                        //PLAYER LOSES
                        Console.WriteLine($"Dealer's Hand:\t{Dealer.hand}\t{Dealer.hand.handValues.Max()}");
                        Console.WriteLine("Game Result: Dealer Wins");
                        Player.Stake = 0;
                        blackjackHandData.GameResult = "L";
                        Console.WriteLine($"Player Chips:\t{Player.Chips}");
                    }
                    else
                    {
                        //DEALER PLAYS HAND IF PLAYER DOESN'T LOSE
                        Console.Write("Dealer has: ");
                        Dealer.hand.WriteHandAndHandValue();
                        //If not dealer reacts
                        Dealer.React();
                        blackjackHandData.DealersDecisions += Dealer.CurrentState + "/";//FOR FILE
                        while (Dealer.CurrentState != PlayerState.Bust && Dealer.CurrentState != PlayerState.Stand)
                        {
                            if (Dealer.CurrentState == PlayerState.Hit)
                            {
                                HitPlayer(Dealer);
                                Console.WriteLine($"Dealer draws: {Dealer.hand.cards.Last()}\t{Dealer.hand.handValues.Max()}");
                            }
                            Dealer.React();
                            blackjackHandData.DealersDecisions += Dealer.CurrentState + "/";//FOR FILE
                        }
                        Console.WriteLine($"DEALER REACTS:\t{Dealer.CurrentState}\t{Dealer.hand.handValues.Last()}");
                        //If dealer is bust and player is not, player wins
                        if (Dealer.CurrentState == PlayerState.Bust)
                        {
                            Console.WriteLine("Game Result: Player Wins");
                            Player.Chips += Player.Stake * 2;
                            blackjackHandData.GameResult = "W";
                            if (Player.splitHand != null && Player.splitHandState != PlayerState.Bust)
                            {
                                Console.WriteLine("Game Result: Player Wins Split Hand");
                                Player.Chips += Player.SplitHandStake * 2;
                                blackjackHandData.SplitGameResult = "W";
                            }
                            //Player wins
                            Console.WriteLine($"Player Chips:\t{Player.Chips}");
                        }
                        //SETTLEMENT
                        else
                        {
                            Settlement(ref blackjackHandData);
                        }
                    }
                } //END HAND GAMEPLAY


                //If there was a split hand this turn, document split hand values
                if (Player.splitHand != null)
                {
                    blackjackHandData.PlayersStartingSplitHand          = Player.splitHand.cards[0] + " " + Player.splitHand.cards[1];
                    blackjackHandData.PlayersStartingSplitHardHandValue = Player.splitHand.handValues.First().ToString();
                    blackjackHandData.PlayersStartingSplitSoftHandValue = Player.splitHand.handValues.Last().ToString();
                    blackjackHandData.PlayersEndSplitHand      = Player.splitHand.ToString();
                    blackjackHandData.PlayersEndSplitHandValue = Player.splitHand.handValues.Last().ToString();
                }
                //If no split hand change all split hand values to N/A
                else
                {
                    blackjackHandData.PlayersStartingSplitHand          = "N/A";
                    blackjackHandData.PlayersStartingSplitHardHandValue = "N/A";
                    blackjackHandData.PlayersStartingSplitSoftHandValue = "N/A";
                    blackjackHandData.PlayersEndSplitHand         = "N/A";
                    blackjackHandData.PlayersEndSplitHandValue    = "N/A";
                    blackjackHandData.PlayersSplitHandDecisions   = "N/A";
                    blackjackHandData.PlayersStartingHandPreSplit = "N/A";
                    blackjackHandData.SplitGameResult             = "N/A";
                }
                blackjackHandData.FirstCountAfterHand = Player.UpdateCount(Deck, _burntCards, Dealer.upCard).First();

                //Write all relevant information to file after every hand
                f.WriteLine(blackjackHandData.GetHandDataAsString(Player, HandsPlayed, Dealer, Deck));

                //Cleanup hand and Update Counts
                CleanupHand();
                Player.UpdateCount(Deck, _burntCards, Dealer.upCard);

                //If human is playing await input
                if (_options.HumanPlayer)
                {
                    Console.ReadKey();
                    Console.Clear();
                }
                HandsPlayed++;
            }
            //Close file when all hands are played and write simulation summary to file
            f.Close();
            Console.WriteLine("-----------------------------------------------------------------------------------------------------------------------");//CONSOLE HAND SEPARATOR
            Console.WriteLine($"Strategy:\t{_options.StrategyName}");
            Console.WriteLine($"Deck Size:\t{_options.DeckSize}");
            Console.WriteLine($"Hands Played:\t{HandsPlayed}");
            Console.WriteLine($"Final Chip Count:\t{Player.Chips}");
            Console.WriteLine("-----------------------------------------------------------------------------------------------------------------------");//CONSOLE HAND SEPARATOR
        }
Ejemplo n.º 3
0
        private bool CheckNaturals(ref BlackjackHandData blackjackHandData)
        {
            if (Player.hand.handValues.Contains(21))
            {
                //Player has natural and dealer doesn't
                if (!Dealer.hand.handValues.Contains(21))
                {
                    Console.WriteLine("Player Has a Natural");
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.PlayersDecisions = "PLAYER_NATURAL";
                    }
                    Console.WriteLine("Game Result: Player Wins");
                    Player.Chips += (int)(Player.Stake * 2.5);
                    Player.Stake  = 0;
                    //Player wins
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.GameResult = "W_N";
                    }
                    return(true);
                }
                //Player and dealer have natural
                else
                {
                    Console.WriteLine("Player Has a natural");
                    Console.WriteLine("Dealer Has a natural");
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.PlayersDecisions = "PLAYER_NATURAL";
                    }
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.DealersDecisions = "DEALER_NATURAL";
                    }
                    Console.WriteLine("Game Result: TIE");
                    Player.Chips += Player.Stake;
                    //TIE
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.GameResult = "D_N";
                    }
                    return(true);
                }
            }
            else if (Dealer.hand.handValues.Contains(21))
            {
                //Dealer has natural and player doesn't
                if (!Player.hand.handValues.Contains(21))
                {
                    Console.WriteLine("Dealer Has a natural");
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.DealersDecisions = "DEALER_NATURAL";
                    }
                    Console.WriteLine("Game Result: Dealer Wins");
                    Player.Stake = 0;
                    //Player loses
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.GameResult = "L_N";
                    }
                    return(true);
                }
                //Player and dealer have a natural
                else
                {
                    Console.WriteLine("Player Has a Natural");
                    Console.WriteLine("Dealer Has a natural");
                    Console.WriteLine("Game Result: TIE");
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.PlayersDecisions = "PLAYER_NATURAL";
                    }
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.DealersDecisions = "DEALER_NATURAL";
                    }
                    Player.Chips += Player.Stake;
                    //TIE
                    if (blackjackHandData != null)
                    {
                        blackjackHandData.GameResult = "D_N";
                    }
                    return(true);
                }
            }

            return(false);
        }
Ejemplo n.º 4
0
        private void PlaySplitHand(ref BlackjackHandData blackjackHandData)
        {
            blackjackHandData.PlayersDecisions += Player.CurrentState + "/"; //FOR FILE
            blackjackHandData.DoesPlayerSplit   = "Y";                       //FOR FILE

            //Splitting the hands
            Player.splitHand = new Hand();
            Player.splitHand.cards.Add(Player.hand.cards.Last());
            Player.hand.cards.Remove(Player.splitHand.cards.First());
            HitPlayer(Player);
            HitPlayer(Player.splitHand);
            //Write split hands to console
            Console.WriteLine($"Player's Hand:\t{Player.hand}");
            Console.WriteLine($"Player's Split Hand:\t{Player.splitHand}");

            //Add splitBet stake so player is playing two hands for twice his stake
            Player.AddBet(Player.Stake, ref Player.SplitHandStake);
            Console.WriteLine($"Player Split Hand Stake:\t{Player.SplitHandStake}");

            //Playing the split hand
            //Split aces forces stand rule
            if (Player.hand.cards.First().Face == Face.Ace && Player.splitHand.cards.First().Face == Face.Ace)
            {
                Player.CurrentState   = PlayerState.Stand;
                Player.splitHandState = PlayerState.Stand;
                blackjackHandData.PlayersDecisions          += Player.CurrentState + "/";   //FOR FILE
                blackjackHandData.PlayersSplitHandDecisions += Player.splitHandState + "/"; //FOR FILE
            }
            else
            {
                Player.React(Dealer.upCard, ref Player.splitHandState, Player.splitHand, Player.Count);
                blackjackHandData.PlayersSplitHandDecisions += Player.splitHandState + "/";//FOR FILE
            }
            //Player doubles down on split hand
            if (Player.splitHandState == PlayerState.DoubleDown)
            {
                //Double his split hand stake
                Player.AddBet(Player.SplitHandStake, ref Player.SplitHandStake);
                Console.WriteLine($"Player's split stake after double down:\t{Player.SplitHandStake}");
                //Hit player
                HitPlayer(Player.splitHand);
                Console.WriteLine($"Player split double downs with:\t{Player.splitHand.cards.Last()}");
                //If player < 21 STAND
                if (Player.hand.handValues.First() <= 21)
                {
                    Player.splitHandState = PlayerState.Stand;
                    blackjackHandData.PlayersSplitHandDecisions += Player.splitHandState + "/";//FOR FILE
                }
                //If player > 21 BUST
                else
                {
                    Player.splitHandState = PlayerState.Bust;
                    blackjackHandData.PlayersSplitHandDecisions += Player.splitHandState + "/";//FOR FILE
                }
            }
            //While the player isn't standing or busting
            while (Player.splitHandState != PlayerState.Bust && Player.splitHandState != PlayerState.Stand)
            {
                //Hit player is it reacts hit
                if (Player.splitHandState == PlayerState.Hit)
                {
                    Player.WriteCurrentState();
                    HitPlayer(Player.splitHand);
                    //BUST CHECK
                    if (Player.splitHand.handValues.First() > 21)
                    {
                        Player.splitHandState = PlayerState.Bust;
                    }
                    Console.WriteLine($"Player's split hand:\t{Player.splitHand}\t{Player.splitHand.handValues.Last()}");
                }
                Player.React(Dealer.upCard, ref Player.splitHandState, Player.splitHand, Player.Count);
                blackjackHandData.PlayersSplitHandDecisions += Player.splitHandState + "/";
            }
            //If player busts on split hand, lose split hand stake
            if (Player.splitHandState == PlayerState.Bust)
            {
                Player.SplitHandStake             = 0;
                blackjackHandData.SplitGameResult = "L";
            }
        }