private Player FirstHand(String name, Deck deck) { var player = new Player(name); while (player.Hand.Count - 1 < 1) { player.AddCard(deck.GetCard()); player.CountValue(); Console.WriteLine($"{player.Name} got a {player.Hand[player.Hand.Count - 1].Value} of {player.Hand[player.Hand.Count - 1].Suit}"); } return(player); }
private void PlayerGetCard(Player player, Deck deck) { player.AddCard(deck.GetCard()); player.CountValue(); Console.WriteLine($"{player.Name} got a {player.Hand[player.Hand.Count - 1].Value} of {player.Hand[player.Hand.Count - 1].Suit}"); }