public MainForm() { tempName = new InputName(this); InitializeComponent(); client.DataReceived += Client_DataReceived; client.Start(); }
// Join active game private void button4_Click(object sender, EventArgs e) { this.button3.Visible = false; this.button4.Visible = false; InputName input = new InputName(this); if (input.ShowDialog() == DialogResult.OK) { Player one = new Player(input.InputResult, 1); MainForm.gameTable1.add_Player(one); this.labelJoiningGame.Visible = true; NetworkObjects.JoinGame joinGameMsg = new NetworkObjects.JoinGame(); joinGameMsg.Name = input.InputResult; client.Send(joinGameMsg); } /* this.button5.Visible = true; this.button6.Visible = true; this.button7.Visible = true; this.button8.Visible = true; this.button9.Visible = true; this.richTextBox1.Visible = true; this.richTextBox2.Visible = true; */ }