Ejemplo n.º 1
0
        /// <summary>
        /// Initialize Deck, deal the player and dealer hands, and display them.
        /// </summary>
        static void InitializeHands()
        {
            deck.Initialize();

            player.Hand          = deck.DealHand();
            Dealer.HiddenCards   = deck.DealHand();
            Dealer.RevealedCards = new List <Card>();

            // If hand contains two aces, make one Hard.
            if (player.Hand[0].Face == Face.Ace && player.Hand[1].Face == Face.Ace)
            {
                player.Hand[1].Value = 1;
            }

            if (Dealer.HiddenCards[0].Face == Face.Ace && Dealer.HiddenCards[1].Face == Face.Ace)
            {
                Dealer.HiddenCards[1].Value = 1;
            }

            Dealer.RevealCard();

            player.WriteHand();
            Dealer.WriteHand();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Handles everything for the round.
        /// </summary>
        static void StartRound()
        {
            Console.Clear();

            if (!TakeBet())
            {
                EndRound(RoundResult.INVALID_BET);
                return;
            }
            Console.Clear();

            InitializeHands();
            TakeActions();

            Dealer.RevealCard();

            Console.Clear();
            player.WriteHand();
            Dealer.WriteHand();

            player.HandsCompleted++;

            if (player.Hand.Count == 0)
            {
                EndRound(RoundResult.SURRENDER);
                return;
            }
            else if (player.GetHandValue() > 21)
            {
                EndRound(RoundResult.PLAYER_BUST);
                return;
            }

            while (Dealer.GetHandValue() <= 16)
            {
                Thread.Sleep(1000);
                Dealer.RevealedCards.Add(deck.DrawCard());

                Console.Clear();
                player.WriteHand();
                Dealer.WriteHand();
            }


            if (player.GetHandValue() > Dealer.GetHandValue())
            {
                player.Wins++;
                if (Casino.IsHandBlackjack(player.Hand))
                {
                    EndRound(RoundResult.PLAYER_BLACKJACK);
                }
                else
                {
                    EndRound(RoundResult.PLAYER_WIN);
                }
            }
            else if (Dealer.GetHandValue() > 21)
            {
                player.Wins++;
                EndRound(RoundResult.PLAYER_WIN);
            }
            else if (Dealer.GetHandValue() > player.GetHandValue())
            {
                EndRound(RoundResult.DEALER_WIN);
            }
            else
            {
                EndRound(RoundResult.PUSH);
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Ask user for action and perform that action until they stay, double, or bust.
        /// </summary>
        static void TakeActions()
        {
            string action;

            do
            {
                Console.Clear();
                player.WriteHand();
                Dealer.WriteHand();

                Console.Write("Enter Action (? for help): ");
                Console.ForegroundColor = ConsoleColor.Cyan;
                action = Console.ReadLine();
                Casino.ResetColor();

                switch (action.ToUpper())
                {
                case "HIT":
                    player.Hand.Add(deck.DrawCard());
                    break;

                case "STAY":
                    break;

                case "SURRENDER":
                    player.Hand.Clear();
                    break;

                case "DOUBLE":
                    if (player.Chips <= player.Bet)
                    {
                        player.AddBet(player.Chips);
                    }
                    else
                    {
                        player.AddBet(player.Bet);
                    }
                    player.Hand.Add(deck.DrawCard());
                    break;

                default:
                    Console.WriteLine("Valid Moves:");
                    Console.WriteLine("Hit, Stay, Surrender, Double");
                    Console.WriteLine("Press any key to continue.");
                    Console.ReadKey();
                    break;
                }

                if (player.GetHandValue() > 21)
                {
                    foreach (Card card in player.Hand)
                    {
                        if (card.Value == 11) // Only a soft ace can have a value of 11
                        {
                            card.Value = 1;
                            break;
                        }
                    }
                }
            } while (!action.ToUpper().Equals("STAY") && !action.ToUpper().Equals("DOUBLE") &&
                     !action.ToUpper().Equals("SURRENDER") && player.GetHandValue() <= 21);
        }