Ejemplo n.º 1
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 /// <summary>
 /// Initializes a new instance of the CardInHand class.
 /// </summary>
 /// <param name="Parent">Placeholder for the Parent object.</param>
 /// <param name="MasterParent">Placeholder for the Master Parent object.</param>
 /// <param name="BaseCard">The card in which to hold this class's data.</param>
 public CardInHand(PlayerHandViewModel Parent, TableViewModel MasterParent, Card BaseCard)
 {
     m_Parent = Parent;
     m_MasterParent = MasterParent;
     m_Card = BaseCard;
     if (!m_MasterParent.HouseRulesVM.FastMode) { OnPropertyChanged("CardImage"); }
 }
Ejemplo n.º 2
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 /// <summary>
 /// Initializes a new instance of the DealerCardInHand class.
 /// </summary>
 /// <param name="Parent">Placeholder for the Parent object.</param>
 /// <param name="MasterParent">Placeholder for the Master Parent object.</param>
 /// <param name="BaseCard">The card in which to hold this class's data.</param>
 /// <param name="ShowCard">Whether or not the card is shown face up or face down.</param>
 public DealerCardInHand(DealerHandViewModel Parent, TableViewModel MasterParent, Card BaseCard, bool ShowCard)
 {
     m_MasterParent = MasterParent;
     m_Parent = Parent;
     m_Card = BaseCard;
     m_IsShowing = ShowCard;
     if (!m_MasterParent.HouseRulesVM.FastMode) { OnPropertyChanged("CardImage"); }
 }
Ejemplo n.º 3
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 /// <summary>
 /// Resets a deck to a brand new deck (2-A of each suit). No Jokers.
 /// </summary>
 public void ResetDeck()
 {
     int CardIndex = 0;
     for (int CardSuit = 0; CardSuit < 4; CardSuit++) {
         for (int CardType = 2; CardType < 15; CardType++) {
             m_Card[CardIndex] = new Card((CardType)CardType, (CardSuit)CardSuit);
             CardIndex++;
         }
     }
 }
 /// <summary>
 /// Adds a card to the player's hand.
 /// </summary>
 /// <param name="DealtCard">The card that the player is dealt.</param>
 /// <param name="ShowCard">Whether or not the card is shown initially.</param>
 public void RecieveCard(Card DealtCard, bool ShowCard)
 {
     Hand.Add(new DealerCardInHand(this, m_MasterParent, DealtCard, ShowCard));
     m_MasterParent.GameStatisticsVM.CardsDealt++;
     CalculateCount();
     SetCardPositions();
 }
 /// <summary>
 /// Provides an abstraction for the RecieveCard method.
 /// </summary>
 /// <param name="DealtCard">The card that the player is dealt.</param>
 public void Hit(Card DealtCard)
 {
     RecieveCard(DealtCard, true);
 }
 /// <summary>
 /// Adds a card to the player's hand.
 /// </summary>
 /// <param name="DealtCard">The card that the player is dealt.</param>
 public void RecieveCard(Card DealtCard)
 {
     Hand.Add(new CardInHand(this, m_MasterParent, DealtCard));
     m_MasterParent.GameStatisticsVM.CardsDealt++;
     if (Hand.Count == 2) {
         CanSurrender = true;
     } else {
         CanSurrender = false;
     }
     CalculateCount();
     SetCardPositions();
 }
 /// <summary>
 /// A player hits and can no longer surrender.
 /// </summary>
 /// <param name="DealtCard">The card that the player is dealt.</param>
 public void Hit(Card DealtCard)
 {
     CanSurrender = false;
     RecieveCard(DealtCard);
 }
 /// <summary>
 /// A player doubles down. Changes the hand mode and the player can no longer surrender.
 /// </summary>
 /// <param name="DealtCard">The card that the player is dealt.</param>
 public void DoubleDown(Card DealtCard)
 {
     CanSurrender = false;
     HandMode = HandMode.DoubleDown;
     RecieveCard(DealtCard);
 }