Ejemplo n.º 1
0
 private static void CreateAsset(string path = null)
 {
     messengerData = ScriptableObject.CreateInstance<MessengerData>();
     AssetDatabase.CreateAsset(messengerData, path?? MessengerData.ASSET_PATH);
     AssetDatabase.SaveAssets();
     EditorUtility.FocusProjectWindow();
     Selection.activeObject = messengerData;
 }
Ejemplo n.º 2
0
        private void ChangeData(MessengerData newData)
        {
            messengerDataSerializedObject = newData != null? new SerializedObject(newData) : null;

            if (messengerDataSerializedObject != null)
            {
                list = new ReorderableList(messengerDataSerializedObject,
                        messengerDataSerializedObject.FindProperty("eventTypes"),
                        true, true, true, true);
            }
            else
            {
                list = new ReorderableList(new System.Collections.Generic.List<string>(), typeof(string),
                    true, true, true, true);
            }

            list.drawHeaderCallback += DrawHeader;
            list.drawElementCallback += DrawElement;

            list.onAddCallback += AddItem;
            list.onRemoveCallback += RemoveItem;
        }
Ejemplo n.º 3
0
 private static void ReplaceAsset()
 {
     MessengerData temp = messengerData;
     messengerData = ScriptableObject.CreateInstance<MessengerData>();
     messengerData.eventTypes = temp.eventTypes.ConvertAll(e => e.Clone() as MessengerEventTag);
 }
Ejemplo n.º 4
0
 private static void LoadAsset()
 {
     UnityEngine.Object asset = AssetDatabase.LoadAssetAtPath(MessengerData.ASSET_PATH, typeof(MessengerData));
     messengerData = (MessengerData)asset;
 }
Ejemplo n.º 5
0
        private void OnGUI()
        {
            if (messengerDataSerializedObject != null)
            {
                messengerDataSerializedObject.Update();
            }

            boxStyle = new GUIStyle();
            boxStyle.padding = new RectOffset(5, 5, 5, 5);

            EditorGUILayout.BeginVertical(boxStyle);

            EditorGUILayout.BeginHorizontal();

            previousData = messengerData;
            messengerData = EditorGUILayout.ObjectField("Asset", messengerData, typeof(MessengerData), false) as MessengerData;

            if (GUILayout.Button(createContent, GUILayout.Width(25f)))
            {
                var path = EditorUtility.SaveFilePanelInProject("Create new asset", string.Empty, "asset", string.Empty);
                if (path.Length != 0)
                {
                    EditorApplication.delayCall += () => OnAssetCreate(path);
                }
            }

            if (previousData != messengerData)
            {
                ChangeData(messengerData);
                previousData = messengerData;
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();

            GUI.enabled = messengerDataSerializedObject != null;

            scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false);
            list.DoLayoutList();
            GUILayout.EndScrollView();

            if (GUILayout.Button(generateFileContent))
            {
                WriteCodeFile(messengerData.name);
            }
            EditorGUILayout.EndVertical();

            if (messengerDataSerializedObject != null)
            {
                messengerDataSerializedObject.ApplyModifiedProperties();
            }
        }
Ejemplo n.º 6
0
 private void OnAssetCreate(string path)
 {
     CreateAsset(path);
     ChangeData(messengerData);
     previousData = messengerData;
 }