Ejemplo n.º 1
0
 private void AddButtonsIntoRows(List <string> listOfLetters, int tableColumn, ref int buttonIndex, ref BingoButton[] buttons)
 {
     for (int i = 0; i < 5; i++)
     {
         buttons[buttonIndex]           = new BingoButton();
         buttons[buttonIndex].Name      = $"btn{listOfLetters[i]}";
         buttons[buttonIndex].Text      = listOfLetters[i];
         buttons[buttonIndex].FlatStyle = FlatStyle.System;
         buttons[buttonIndex].Click    += DaubAsync;
         buttons[buttonIndex].Row       = i;
         buttons[buttonIndex].Column    = tableColumn;
         tblBingoBoard.Controls.Add(buttons[buttonIndex], tableColumn, i + 1);
         buttonIndex++;
     }
 }
Ejemplo n.º 2
0
        public Bingo()
        {
            IsGamePlaying = false;
            InitializeComponent();
            _core  = new Core();
            _synth = new SpeechSynthesizer();
            List <string> letters = new List <string> {
                "B", "I", "N", "G", "O"
            };

            Button[]      buttons             = new Button[30];
            BingoButton[] bingoButtonsbuttons = new BingoButton[30];
            int           buttonIndex         = 0;

            Daubed = new bool[5, 5];
            //For testing bingo
            //_core.ListOfPlayingLetters.AddRange(_core.ListOfAllPossibleLetters);
            CheckCornerBingo     = true;
            CheckColumn0Bingo    = true;
            CheckColumn1Bingo    = true;
            CheckColumn2Bingo    = true;
            CheckColumn3Bingo    = true;
            CheckColumn4Bingo    = true;
            CheckRow0Bingo       = true;
            CheckRow1Bingo       = true;
            CheckRow2Bingo       = true;
            CheckRow3Bingo       = true;
            CheckRow4Bingo       = true;
            CheckLeftCrossBingo  = true;
            CheckRightCrossBingo = true;
            AddButtonsIntoHeaderRow(letters, ref buttonIndex, ref buttons);
            //AddButtonsIntoRows(_core.PlayableB, 0, ref buttonIndex, ref buttons);
            //AddButtonsIntoRows(_core.PlayableI, 1, ref buttonIndex, ref buttons);
            //AddButtonsIntoRows(_core.PlayableN, 2, ref buttonIndex, ref buttons);
            //AddButtonsIntoRows(_core.PlayableG, 3, ref buttonIndex, ref buttons);
            //AddButtonsIntoRows(_core.PlayableO, 4, ref buttonIndex, ref buttons);
            AddButtonsIntoRows(_core.PlayableB, 0, ref buttonIndex, ref bingoButtonsbuttons);
            AddButtonsIntoRows(_core.PlayableI, 1, ref buttonIndex, ref bingoButtonsbuttons);
            AddButtonsIntoRows(_core.PlayableN, 2, ref buttonIndex, ref bingoButtonsbuttons);
            AddButtonsIntoRows(_core.PlayableG, 3, ref buttonIndex, ref bingoButtonsbuttons);
            AddButtonsIntoRows(_core.PlayableO, 4, ref buttonIndex, ref bingoButtonsbuttons);
        }